added mimgui_addons

master
rubin 1 year ago
parent af0948bfa0
commit 978dd00007
  1. 388
      mimgui_addons.lua

@ -0,0 +1,388 @@
--[[
Author: DonHomka
E-mail: a.skinfy@gmail.com
VK: http://vk.com/DonHomka
TeleGramm: http://t.me/DonHomka
Discord: DonHomka#2534
]]
local imgui, ffi = require 'mimgui', require 'ffi'
local new, str = imgui.new, ffi.string
local vkeys = require 'vkeys'
local wm = require 'lib.windows.message'
local module = {}
module._VERSION = "1.0.0"
module._SETTINGS = {
HotKey = {
noKeysMessage = "No"
}
}
imgui.OnInitialize(function()
module._SETTINGS.ToggleButton = {
scale = 1.0,
AnimSpeed = 0.13,
colors = {
imgui.GetStyle().Colors[imgui.Col.ButtonActive], -- Enable circle
imgui.ImVec4(150 / 255, 150 / 255, 150 / 255, 1.0), -- Disable circle
imgui.GetStyle().Colors[imgui.Col.FrameBgHovered], -- Enable rect
imgui.ImVec4(100 / 255, 100 / 255, 100 / 255, 180 / 255) -- Disable rect
}
}
module._SETTINGS.DropDownList = {
colors = {
imgui.GetStyle().Colors[imgui.Col.Button],
imgui.GetStyle().Colors[imgui.Col.ButtonActive],
imgui.GetStyle().Colors[imgui.Col.ButtonHovered],
imgui.GetStyle().Colors[imgui.Col.PopupBg]
}
}
end)
-- DropDownList:
local open = nil
module.DropDownList = function(label, current_item, items, items_count, visible_limit, height)
local visible_limit = visible_limit or 8
local vl = items_count > visible_limit and visible_limit or items_count
local p = imgui.GetCursorScreenPos()
local width, tsize = 0, {}
local bool = false
local title = label:gsub("%#%#.*", "")
for i = 1, items_count do
if items[i] then
local tw = imgui.CalcTextSize(items[i])
if width < tw.x then
width = tw.x
tsize = tw
end
end
end
if title:len() > 0 then
local tw = imgui.CalcTextSize(title)
if width < tw.x then
width = tw.x
tsize = tw
end
end
width = width + 25
local size = imgui.ImVec2(width, height or imgui.GetFrameHeightWithSpacing())
local btnHovered = imgui.IsMouseHoveringRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y))
local btnActive = open == label and imgui.IsPopupOpen(label)
local btnClicked = btnHovered and imgui.IsMouseClicked(0)
if btnClicked then
if imgui.IsPopupOpen(label) then
imgui.CloseCurrentPopup()
else
imgui.OpenPopup(label)
end
open = open ~= label and label or nil
end
local DrawList = imgui.GetWindowDrawList()
DrawList:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[open == label and 4 or (btnHovered and 2 or 1)]))
if open == label then
DrawList:AddLine(imgui.ImVec2(p.x, p.y + size.y - 0.3), imgui.ImVec2(p.x + size.x - 0.7, p.y + size.y - 0.3), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 0.5)), 0.7)
DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 15), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 5), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
else
DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 15), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 5), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
end
local index = current_item[0]
DrawList:AddText(imgui.ImVec2(p.x + 6.0, p.y + ((size.y - tsize.y) / 2) - 1), imgui.ColorConvertFloat4ToU32(imgui.GetStyle().Colors[imgui.Col.Text]), items[index] and tostring(items[index]) or title and tostring(title))
if open == label and imgui.IsPopupOpen(label) then
imgui.SetNextWindowPos(imgui.ImVec2(p.x, p.y + size.y))
imgui.SetNextWindowSize(imgui.ImVec2(size.x, size.y * vl))
imgui.BeginPopup(label)
local DrawList = imgui.GetWindowDrawList()
DrawList:AddRectFilled(imgui.ImVec2(p.x, p.y + size.y), imgui.ImVec2(p.x + size.x, p.y + (size.y * items_count) + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[4]))
imgui.SetCursorScreenPos(imgui.ImVec2(p.x, p.y + size.y))
for i = 1, items_count do
if items[i] then
local p = imgui.GetCursorScreenPos()
local hovered = imgui.IsMouseHoveringRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y))
if hovered and imgui.IsMouseClicked(0) then
current_item[0] = i
open = nil
bool = true
end
if hovered then
DrawList:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[3]))
end
DrawList:AddText(imgui.ImVec2(p.x + 3.0, p.y + ((size.y - tsize.y) / 2) - 1), imgui.ColorConvertFloat4ToU32(imgui.GetStyle().Colors[imgui.Col.Text]), tostring(items[i]))
imgui.SetCursorScreenPos(imgui.ImVec2(p.x, p.y + size.y))
end
end
imgui.EndPopup()
end
return bool
end
-- Spinner:
module.Spinner = function(label, radius, thickness, color)
local style = imgui.GetStyle()
local pos = imgui.GetCursorScreenPos()
local size = imgui.ImVec2(radius * 2, (radius + style.FramePadding.y) * 2)
imgui.Dummy(imgui.ImVec2(size.x + style.ItemSpacing.x, size.y))
local DrawList = imgui.GetWindowDrawList()
DrawList:PathClear()
local num_segments = 30
local start = math.abs(math.sin(imgui.GetTime() * 1.8) * (num_segments - 5))
local a_min = 3.14 * 2.0 * start / num_segments
local a_max = 3.14 * 2.0 * (num_segments - 3) / num_segments
local centre = imgui.ImVec2(pos.x + radius, pos.y + radius + style.FramePadding.y)
for i = 0, num_segments do
local a = a_min + (i / num_segments) * (a_max - a_min)
DrawList:PathLineTo(imgui.ImVec2(centre.x + math.cos(a + imgui.GetTime() * 8) * radius, centre.y + math.sin(a + imgui.GetTime() * 8) * radius))
end
DrawList:PathStroke(color, false, thickness)
return true
end
-- BufferingBar:
module.BufferingBar = function(label, value, size_arg, bg_col, fg_col)
local style = imgui.GetStyle()
local size = size_arg;
local DrawList = imgui.GetWindowDrawList()
size.x = size.x - (style.FramePadding.x * 2);
local pos = imgui.GetCursorScreenPos()
imgui.Dummy(imgui.ImVec2(size.x, size.y))
local circleStart = size.x * 0.91;
local circleEnd = size.x;
local circleWidth = circleEnd - circleStart;
DrawList:AddRectFilled(pos, imgui.ImVec2(pos.x + circleStart, pos.y + size.y), bg_col)
DrawList:AddRectFilled(pos, imgui.ImVec2(pos.x + circleStart * value, pos.y + size.y), fg_col)
local t = imgui.GetTime()
local r = size.y / 2;
local speed = 1.5;
local a = speed * 0;
local b = speed * 0.333;
local c = speed * 0.666;
local o1 = (circleWidth - r) * (t + a - speed * math.floor((t + a) / speed)) / speed;
local o2 = (circleWidth - r) * (t + b - speed * math.floor((t + b) / speed)) / speed;
local o3 = (circleWidth - r) * (t + c - speed * math.floor((t + c) / speed)) / speed;
DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o1, pos.y + r), r, bg_col);
DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o2, pos.y + r), r, bg_col);
DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o3, pos.y + r), r, bg_col);
return true
end
-- HotKey:
local tBlockKeys = {[vkeys.VK_RETURN] = true, [vkeys.VK_T] = true, [vkeys.VK_F6] = true, [vkeys.VK_F8] = true}
local tBlockChar = {[116] = true, [84] = true}
local tModKeys = {[vkeys.VK_MENU] = true, [vkeys.VK_SHIFT] = true, [vkeys.VK_CONTROL] = true}
local tBlockNextDown = {}
local tHotKeyData = {
edit = nil,
save = {},
lastTick = os.clock(),
tickState = false
}
local tKeys = {}
module.HotKey = function(name, keys, width, height, disabled)
local width = width or 90
local height = height or 0
local disabled = disabled or false
local name = tostring(name)
local keys, bool = keys or {}, false
local thisEdit = false
local sKeys = table.concat(module.getKeysName(keys.v), " + ")
if #tHotKeyData.save > 0 and tostring(tHotKeyData.save[1]) == name then
keys.v = tHotKeyData.save[2]
sKeys = table.concat(module.getKeysName(keys.v), " + ")
tHotKeyData.save = {}
bool = true
elseif tHotKeyData.edit ~= nil and tostring(tHotKeyData.edit) == name then
thisEdit = true
if #tKeys == 0 then
if os.clock() - tHotKeyData.lastTick > 0.5 then
tHotKeyData.lastTick = os.clock()
tHotKeyData.tickState = not tHotKeyData.tickState
end
sKeys = tHotKeyData.tickState and module._SETTINGS.HotKey.noKeysMessage or " "
else
sKeys = table.concat(module.getKeysName(tKeys), " + ")
end
end
local colText = imgui.GetStyle().Colors[imgui.Col.Text]
imgui.PushStyleColor(imgui.Col.Button, imgui.GetStyle().Colors[imgui.Col.FrameBg])
imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.GetStyle().Colors[imgui.Col.FrameBgHovered])
imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.GetStyle().Colors[imgui.Col.FrameBgActive])
imgui.PushStyleColor(imgui.Col.Text, (disabled and not thisEdit) and imgui.ImVec4(colText.x, colText.y, colText.z, 0.5) or colText)
imgui.PushStyleVarVec2(imgui.StyleVar.ButtonTextAlign, imgui.ImVec2(0.04, 0.4))
if imgui.Button((tostring(sKeys):len() == 0 and module._SETTINGS.HotKey.noKeysMessage or sKeys) .. name, imgui.ImVec2(width, height)) then
tHotKeyData.edit = name
end
imgui.PopStyleVar()
imgui.PopStyleColor(4)
return bool
end
function module.getCurrentEdit()
return tHotKeyData.edit ~= nil
end
function module.getKeysList(bool)
local bool = bool or false
local tKeysList = {}
if bool then
for k, v in ipairs(tKeys) do
tKeysList[k] = vkeys.id_to_name(v)
end
else
tKeysList = tKeys
end
return tKeysList
end
function module.getKeysName(keys)
if type(keys) ~= "table" then
return false
else
local tKeysName = {}
for k, v in ipairs(keys) do
tKeysName[k] = vkeys.id_to_name(v)
end
return tKeysName
end
end
local function getKeyNumber(id)
for k, v in ipairs(tKeys) do
if v == id then
return k
end
end
return -1
end
local function reloadKeysList()
local tNewKeys = {}
for k, v in pairs(tKeys) do
tNewKeys[#tNewKeys + 1] = v
end
tKeys = tNewKeys
return true
end
function module.isKeyModified(id)
if type(id) ~= "number" then
return false
end
return (tModKeys[id] or false) or (tBlockKeys[id] or false)
end
addEventHandler("onWindowMessage", function (msg, wparam, lparam)
if tHotKeyData.edit ~= nil and msg == wm.WM_CHAR then
if tBlockChar[wparam] then
consumeWindowMessage(true, true)
end
end
if msg == wm.WM_KEYDOWN or msg == wm.WM_SYSKEYDOWN then
if tHotKeyData.edit ~= nil and wparam == vkeys.VK_ESCAPE then
tKeys = {}
tHotKeyData.edit = nil
consumeWindowMessage(true, true)
end
if tHotKeyData.edit ~= nil and wparam == vkeys.VK_BACK then
tHotKeyData.save = {tHotKeyData.edit, {}}
tHotKeyData.edit = nil
consumeWindowMessage(true, true)
end
local num = getKeyNumber(wparam)
if num == -1 then
tKeys[#tKeys + 1] = wparam
if tHotKeyData.edit ~= nil then
if not module.isKeyModified(wparam) then
tHotKeyData.save = {tHotKeyData.edit, tKeys}
tHotKeyData.edit = nil
tKeys = {}
consumeWindowMessage(true, true)
end
end
end
reloadKeysList()
if tHotKeyData.edit ~= nil then
consumeWindowMessage(true, true)
end
elseif msg == wm.WM_KEYUP or msg == wm.WM_SYSKEYUP then
local num = getKeyNumber(wparam)
if num > -1 then
tKeys[num] = nil
end
reloadKeysList()
if tHotKeyData.edit ~= nil then
consumeWindowMessage(true, true)
end
end
end)
-- Toggle Button:
LastActiveTime = {}
LastActive = {}
module.ToggleButton = function(str_id, bool)
local rBool = false
local function ImSaturate(f)
return f < 0.0 and 0.0 or (f > 1.0 and 1.0 or f)
end
local p = imgui.GetCursorScreenPos()
local draw_list = imgui.GetWindowDrawList()
local height = imgui.GetTextLineHeightWithSpacing() * module._SETTINGS.ToggleButton.scale
local width = height * 1.2
local radius = height * 0.50
if imgui.InvisibleButton(str_id, imgui.ImVec2(width + radius, height)) then
bool[0] = not bool[0]
rBool = true
LastActiveTime[tostring(str_id)] = os.clock()
LastActive[tostring(str_id)] = true
end
local t = bool[0] and 1.0 or 0.0
if LastActive[tostring(str_id)] then
local time = os.clock() - LastActiveTime[tostring(str_id)]
if time <= module._SETTINGS.ToggleButton.AnimSpeed then
local t_anim = ImSaturate(time / module._SETTINGS.ToggleButton.AnimSpeed)
t = bool[0] and t_anim or 1.0 - t_anim
else
LastActive[tostring(str_id)] = false
end
end
local col_bg = imgui.ColorConvertFloat4ToU32(module._SETTINGS.ToggleButton.colors[bool[0] and 3 or 4])
draw_list:AddRectFilled(imgui.ImVec2(p.x + (radius * 0.65), p.y + (height / 6)), imgui.ImVec2(p.x + (radius * 0.65) + width, p.y + (height - (height / 6))), col_bg, 10.0)
draw_list:AddCircleFilled(imgui.ImVec2(p.x + (radius * 1.3) + t * (width - (radius * 1.3)), p.y + radius), radius - 1.0, imgui.ColorConvertFloat4ToU32(module._SETTINGS.ToggleButton.colors[bool[0] and 1 or 2]))
return rBool
end
return module
Loading…
Cancel
Save