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388 lines
14 KiB
388 lines
14 KiB
--[[
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Author: DonHomka
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E-mail: a.skinfy@gmail.com
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VK: http://vk.com/DonHomka
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TeleGramm: http://t.me/DonHomka
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Discord: DonHomka#2534
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]]
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local imgui, ffi = require 'mimgui', require 'ffi'
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local new, str = imgui.new, ffi.string
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local vkeys = require 'vkeys'
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local wm = require 'lib.windows.message'
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local module = {}
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module._VERSION = "1.0.0"
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module._SETTINGS = {
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HotKey = {
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noKeysMessage = "No"
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}
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}
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imgui.OnInitialize(function()
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module._SETTINGS.ToggleButton = {
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scale = 1.0,
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AnimSpeed = 0.13,
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colors = {
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imgui.GetStyle().Colors[imgui.Col.ButtonActive], -- Enable circle
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imgui.ImVec4(150 / 255, 150 / 255, 150 / 255, 1.0), -- Disable circle
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imgui.GetStyle().Colors[imgui.Col.FrameBgHovered], -- Enable rect
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imgui.ImVec4(100 / 255, 100 / 255, 100 / 255, 180 / 255) -- Disable rect
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}
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}
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module._SETTINGS.DropDownList = {
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colors = {
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imgui.GetStyle().Colors[imgui.Col.Button],
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imgui.GetStyle().Colors[imgui.Col.ButtonActive],
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imgui.GetStyle().Colors[imgui.Col.ButtonHovered],
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imgui.GetStyle().Colors[imgui.Col.PopupBg]
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}
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}
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end)
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-- DropDownList:
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local open = nil
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module.DropDownList = function(label, current_item, items, items_count, visible_limit, height)
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local visible_limit = visible_limit or 8
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local vl = items_count > visible_limit and visible_limit or items_count
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local p = imgui.GetCursorScreenPos()
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local width, tsize = 0, {}
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local bool = false
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local title = label:gsub("%#%#.*", "")
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for i = 1, items_count do
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if items[i] then
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local tw = imgui.CalcTextSize(items[i])
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if width < tw.x then
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width = tw.x
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tsize = tw
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end
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end
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end
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if title:len() > 0 then
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local tw = imgui.CalcTextSize(title)
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if width < tw.x then
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width = tw.x
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tsize = tw
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end
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end
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width = width + 25
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local size = imgui.ImVec2(width, height or imgui.GetFrameHeightWithSpacing())
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local btnHovered = imgui.IsMouseHoveringRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y))
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local btnActive = open == label and imgui.IsPopupOpen(label)
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local btnClicked = btnHovered and imgui.IsMouseClicked(0)
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if btnClicked then
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if imgui.IsPopupOpen(label) then
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imgui.CloseCurrentPopup()
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else
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imgui.OpenPopup(label)
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end
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open = open ~= label and label or nil
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end
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local DrawList = imgui.GetWindowDrawList()
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DrawList:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[open == label and 4 or (btnHovered and 2 or 1)]))
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if open == label then
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DrawList:AddLine(imgui.ImVec2(p.x, p.y + size.y - 0.3), imgui.ImVec2(p.x + size.x - 0.7, p.y + size.y - 0.3), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 0.5)), 0.7)
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DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 15), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
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DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 5), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
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else
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DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 15), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
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DrawList:AddLine(imgui.ImVec2(p.x + (size.x - 5), p.y + (size.y * 0.4)), imgui.ImVec2(p.x + (size.x - 10), p.y + (size.y * 0.6)), imgui.ColorConvertFloat4ToU32(imgui.ImVec4(1.0, 1.0, 1.0, 1.0)), 1.2)
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end
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local index = current_item[0]
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DrawList:AddText(imgui.ImVec2(p.x + 6.0, p.y + ((size.y - tsize.y) / 2) - 1), imgui.ColorConvertFloat4ToU32(imgui.GetStyle().Colors[imgui.Col.Text]), items[index] and tostring(items[index]) or title and tostring(title))
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if open == label and imgui.IsPopupOpen(label) then
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imgui.SetNextWindowPos(imgui.ImVec2(p.x, p.y + size.y))
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imgui.SetNextWindowSize(imgui.ImVec2(size.x, size.y * vl))
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imgui.BeginPopup(label)
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local DrawList = imgui.GetWindowDrawList()
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DrawList:AddRectFilled(imgui.ImVec2(p.x, p.y + size.y), imgui.ImVec2(p.x + size.x, p.y + (size.y * items_count) + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[4]))
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imgui.SetCursorScreenPos(imgui.ImVec2(p.x, p.y + size.y))
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for i = 1, items_count do
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if items[i] then
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local p = imgui.GetCursorScreenPos()
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local hovered = imgui.IsMouseHoveringRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y))
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if hovered and imgui.IsMouseClicked(0) then
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current_item[0] = i
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open = nil
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bool = true
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end
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if hovered then
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DrawList:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), imgui.ColorConvertFloat4ToU32(module._SETTINGS.DropDownList.colors[3]))
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end
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DrawList:AddText(imgui.ImVec2(p.x + 3.0, p.y + ((size.y - tsize.y) / 2) - 1), imgui.ColorConvertFloat4ToU32(imgui.GetStyle().Colors[imgui.Col.Text]), tostring(items[i]))
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imgui.SetCursorScreenPos(imgui.ImVec2(p.x, p.y + size.y))
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end
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end
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imgui.EndPopup()
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end
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return bool
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end
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-- Spinner:
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module.Spinner = function(label, radius, thickness, color)
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local style = imgui.GetStyle()
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local pos = imgui.GetCursorScreenPos()
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local size = imgui.ImVec2(radius * 2, (radius + style.FramePadding.y) * 2)
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imgui.Dummy(imgui.ImVec2(size.x + style.ItemSpacing.x, size.y))
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local DrawList = imgui.GetWindowDrawList()
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DrawList:PathClear()
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local num_segments = 30
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local start = math.abs(math.sin(imgui.GetTime() * 1.8) * (num_segments - 5))
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local a_min = 3.14 * 2.0 * start / num_segments
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local a_max = 3.14 * 2.0 * (num_segments - 3) / num_segments
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local centre = imgui.ImVec2(pos.x + radius, pos.y + radius + style.FramePadding.y)
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for i = 0, num_segments do
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local a = a_min + (i / num_segments) * (a_max - a_min)
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DrawList:PathLineTo(imgui.ImVec2(centre.x + math.cos(a + imgui.GetTime() * 8) * radius, centre.y + math.sin(a + imgui.GetTime() * 8) * radius))
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end
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DrawList:PathStroke(color, false, thickness)
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return true
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end
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-- BufferingBar:
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module.BufferingBar = function(label, value, size_arg, bg_col, fg_col)
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local style = imgui.GetStyle()
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local size = size_arg;
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local DrawList = imgui.GetWindowDrawList()
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size.x = size.x - (style.FramePadding.x * 2);
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local pos = imgui.GetCursorScreenPos()
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imgui.Dummy(imgui.ImVec2(size.x, size.y))
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local circleStart = size.x * 0.91;
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local circleEnd = size.x;
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local circleWidth = circleEnd - circleStart;
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DrawList:AddRectFilled(pos, imgui.ImVec2(pos.x + circleStart, pos.y + size.y), bg_col)
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DrawList:AddRectFilled(pos, imgui.ImVec2(pos.x + circleStart * value, pos.y + size.y), fg_col)
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local t = imgui.GetTime()
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local r = size.y / 2;
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local speed = 1.5;
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local a = speed * 0;
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local b = speed * 0.333;
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local c = speed * 0.666;
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local o1 = (circleWidth - r) * (t + a - speed * math.floor((t + a) / speed)) / speed;
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local o2 = (circleWidth - r) * (t + b - speed * math.floor((t + b) / speed)) / speed;
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local o3 = (circleWidth - r) * (t + c - speed * math.floor((t + c) / speed)) / speed;
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DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o1, pos.y + r), r, bg_col);
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DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o2, pos.y + r), r, bg_col);
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DrawList:AddCircleFilled(imgui.ImVec2(pos.x + circleEnd - o3, pos.y + r), r, bg_col);
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return true
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end
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-- HotKey:
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local tBlockKeys = {[vkeys.VK_RETURN] = true, [vkeys.VK_T] = true, [vkeys.VK_F6] = true, [vkeys.VK_F8] = true}
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local tBlockChar = {[116] = true, [84] = true}
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local tModKeys = {[vkeys.VK_MENU] = true, [vkeys.VK_SHIFT] = true, [vkeys.VK_CONTROL] = true}
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local tBlockNextDown = {}
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local tHotKeyData = {
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edit = nil,
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save = {},
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lastTick = os.clock(),
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tickState = false
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}
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local tKeys = {}
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module.HotKey = function(name, keys, width, height, disabled)
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local width = width or 90
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local height = height or 0
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local disabled = disabled or false
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local name = tostring(name)
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local keys, bool = keys or {}, false
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local thisEdit = false
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local sKeys = table.concat(module.getKeysName(keys.v), " + ")
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if #tHotKeyData.save > 0 and tostring(tHotKeyData.save[1]) == name then
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keys.v = tHotKeyData.save[2]
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sKeys = table.concat(module.getKeysName(keys.v), " + ")
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tHotKeyData.save = {}
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bool = true
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elseif tHotKeyData.edit ~= nil and tostring(tHotKeyData.edit) == name then
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thisEdit = true
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if #tKeys == 0 then
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if os.clock() - tHotKeyData.lastTick > 0.5 then
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tHotKeyData.lastTick = os.clock()
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tHotKeyData.tickState = not tHotKeyData.tickState
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end
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sKeys = tHotKeyData.tickState and module._SETTINGS.HotKey.noKeysMessage or " "
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else
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sKeys = table.concat(module.getKeysName(tKeys), " + ")
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end
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end
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local colText = imgui.GetStyle().Colors[imgui.Col.Text]
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imgui.PushStyleColor(imgui.Col.Button, imgui.GetStyle().Colors[imgui.Col.FrameBg])
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imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.GetStyle().Colors[imgui.Col.FrameBgHovered])
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imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.GetStyle().Colors[imgui.Col.FrameBgActive])
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imgui.PushStyleColor(imgui.Col.Text, (disabled and not thisEdit) and imgui.ImVec4(colText.x, colText.y, colText.z, 0.5) or colText)
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imgui.PushStyleVarVec2(imgui.StyleVar.ButtonTextAlign, imgui.ImVec2(0.04, 0.4))
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if imgui.Button((tostring(sKeys):len() == 0 and module._SETTINGS.HotKey.noKeysMessage or sKeys) .. name, imgui.ImVec2(width, height)) then
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tHotKeyData.edit = name
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end
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imgui.PopStyleVar()
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imgui.PopStyleColor(4)
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return bool
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end
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function module.getCurrentEdit()
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return tHotKeyData.edit ~= nil
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end
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function module.getKeysList(bool)
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local bool = bool or false
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local tKeysList = {}
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if bool then
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for k, v in ipairs(tKeys) do
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tKeysList[k] = vkeys.id_to_name(v)
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end
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else
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tKeysList = tKeys
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end
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return tKeysList
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end
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function module.getKeysName(keys)
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if type(keys) ~= "table" then
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return false
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else
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local tKeysName = {}
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for k, v in ipairs(keys) do
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tKeysName[k] = vkeys.id_to_name(v)
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end
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return tKeysName
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end
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end
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local function getKeyNumber(id)
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for k, v in ipairs(tKeys) do
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if v == id then
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return k
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end
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end
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return -1
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end
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local function reloadKeysList()
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local tNewKeys = {}
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for k, v in pairs(tKeys) do
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tNewKeys[#tNewKeys + 1] = v
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end
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tKeys = tNewKeys
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return true
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end
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function module.isKeyModified(id)
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if type(id) ~= "number" then
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return false
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end
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return (tModKeys[id] or false) or (tBlockKeys[id] or false)
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end
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addEventHandler("onWindowMessage", function (msg, wparam, lparam)
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if tHotKeyData.edit ~= nil and msg == wm.WM_CHAR then
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if tBlockChar[wparam] then
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consumeWindowMessage(true, true)
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end
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end
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if msg == wm.WM_KEYDOWN or msg == wm.WM_SYSKEYDOWN then
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if tHotKeyData.edit ~= nil and wparam == vkeys.VK_ESCAPE then
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tKeys = {}
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tHotKeyData.edit = nil
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consumeWindowMessage(true, true)
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end
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if tHotKeyData.edit ~= nil and wparam == vkeys.VK_BACK then
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tHotKeyData.save = {tHotKeyData.edit, {}}
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tHotKeyData.edit = nil
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consumeWindowMessage(true, true)
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end
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local num = getKeyNumber(wparam)
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if num == -1 then
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tKeys[#tKeys + 1] = wparam
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if tHotKeyData.edit ~= nil then
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if not module.isKeyModified(wparam) then
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tHotKeyData.save = {tHotKeyData.edit, tKeys}
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tHotKeyData.edit = nil
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tKeys = {}
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consumeWindowMessage(true, true)
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end
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end
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end
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reloadKeysList()
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if tHotKeyData.edit ~= nil then
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consumeWindowMessage(true, true)
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end
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elseif msg == wm.WM_KEYUP or msg == wm.WM_SYSKEYUP then
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local num = getKeyNumber(wparam)
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if num > -1 then
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tKeys[num] = nil
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end
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reloadKeysList()
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if tHotKeyData.edit ~= nil then
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consumeWindowMessage(true, true)
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end
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end
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end)
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-- Toggle Button:
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LastActiveTime = {}
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LastActive = {}
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module.ToggleButton = function(str_id, bool)
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local rBool = false
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local function ImSaturate(f)
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return f < 0.0 and 0.0 or (f > 1.0 and 1.0 or f)
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end
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local p = imgui.GetCursorScreenPos()
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local draw_list = imgui.GetWindowDrawList()
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local height = imgui.GetTextLineHeightWithSpacing() * module._SETTINGS.ToggleButton.scale
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local width = height * 1.2
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local radius = height * 0.50
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if imgui.InvisibleButton(str_id, imgui.ImVec2(width + radius, height)) then
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bool[0] = not bool[0]
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rBool = true
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LastActiveTime[tostring(str_id)] = os.clock()
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LastActive[tostring(str_id)] = true
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end
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local t = bool[0] and 1.0 or 0.0
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if LastActive[tostring(str_id)] then
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local time = os.clock() - LastActiveTime[tostring(str_id)]
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if time <= module._SETTINGS.ToggleButton.AnimSpeed then
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local t_anim = ImSaturate(time / module._SETTINGS.ToggleButton.AnimSpeed)
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t = bool[0] and t_anim or 1.0 - t_anim
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else
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LastActive[tostring(str_id)] = false
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end
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end
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local col_bg = imgui.ColorConvertFloat4ToU32(module._SETTINGS.ToggleButton.colors[bool[0] and 3 or 4])
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draw_list:AddRectFilled(imgui.ImVec2(p.x + (radius * 0.65), p.y + (height / 6)), imgui.ImVec2(p.x + (radius * 0.65) + width, p.y + (height - (height / 6))), col_bg, 10.0)
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draw_list:AddCircleFilled(imgui.ImVec2(p.x + (radius * 1.3) + t * (width - (radius * 1.3)), p.y + radius), radius - 1.0, imgui.ColorConvertFloat4ToU32(module._SETTINGS.ToggleButton.colors[bool[0] and 1 or 2]))
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return rBool
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end
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return module |