fix trailer AFK

test-utf-8
rubin 2 years ago
parent e3bc7f9491
commit 599763cf8d
  1. 33
      TruckHUD.lua

@ -232,7 +232,6 @@ function main()
doPair()
doPickup()
doPtt()
trailer_fix_afk()
if script_run then
doCruise()
if not sampIsScoreboardOpen() and sampIsChatVisible() and not isKeyDown(116) and not isKeyDown(121) and fastmapshow == nil then
@ -2087,30 +2086,17 @@ end
function loadEvents()
time_send_trailer_sync = 0
function sampev.onSendVehicleSync()
time_send_trailer_sync = os.time()
sampfuncsLog("onSendVehicleSync")
end
function sampev.onSendTrailerSync()
time_send_trailer_sync = os.time()
sampfuncsLog("send traile sync")
-- if os.time() - time_send_trailer_sync < 2 then
-- if isCharInAnyCar(PLAYER_PED) then
-- local car = storeCarCharIsInNoSave(PLAYER_PED)
-- local ptr = getCarPointer(car)
-- local trailer = readMemory(ptr + 1224, 4, false)
-- if readMemory(ptr + 1224, 4, false) == 0 and trailer > 0 then
-- time_send_trailer_sync = os.time()
-- local data = samp_create_sync_data("vehicle")
-- data.send()
-- local data = samp_create_sync_data("trailer")
-- data.send()
-- say("SYNC SEND")
-- end
-- end
if os.time() - time_send_trailer_sync >= 2 then
local data = samp_create_sync_data("vehicle")
data.send()
end
end
function sampev.onVehicleSync(playerId, vehicleId, data)
threads[#threads+1] = lua_thread.create(luChecker.vehicleSync, playerId, vehicleId, data)
@ -4386,15 +4372,6 @@ function getPort(x, y, z)
return minResult, resX, resY, resZ
end
-->> TRAILER FIX
time_send_trailer_sync = os.time()
function trailer_fix_afk()
end
function samp_create_sync_data(sync_type, copy_from_player)
local ffi = require "ffi"
local sampfuncs = require "sampfuncs"

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