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					@ -121,6 +121,44 @@ menu.update = function() | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    -->> Список слов для открытия склада | 
				
			
			
		
	
		
			
				
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					    local warelock_text = {} | 
				
			
			
		
	
		
			
				
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					    warelock_text[#warelock_text+1] = { | 
				
			
			
		
	
		
			
				
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					        title = ">> Добавить строку", | 
				
			
			
		
	
		
			
				
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					        click = function(button, list, input, outs) | 
				
			
			
		
	
		
			
				
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					            if button == 1 then | 
				
			
			
		
	
		
			
				
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					                menu.show = { true, "edit", function(button, list, input, outs) | 
				
			
			
		
	
		
			
				
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					                    if button == 1 then | 
				
			
			
		
	
		
			
				
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					                        if #input > 0 then | 
				
			
			
		
	
		
			
				
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					                            local arr = split(input, " ") | 
				
			
			
		
	
		
			
				
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					                            if arr[1] ~= nil then  | 
				
			
			
		
	
		
			
				
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					                                config.data.get_guns.warelock_text[#config.data.get_guns.warelock_text+1] = arr[1] | 
				
			
			
		
	
		
			
				
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					                                config.save(config.data) | 
				
			
			
		
	
		
			
				
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					                            end | 
				
			
			
		
	
		
			
				
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					                        end | 
				
			
			
		
	
		
			
				
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					                    end | 
				
			
			
		
	
		
			
				
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					                    menu.show = { true, "warelock_auto" } | 
				
			
			
		
	
		
			
				
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					                end, "", "Введите слово для открытия склада!"} | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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					            end | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    for i = 1, #config.data.get_guns.warelock_text do | 
				
			
			
		
	
		
			
				
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					        warelock_text[#warelock_text+1] = { | 
				
			
			
		
	
		
			
				
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					            title = config.data.get_guns.warelock_text[i], | 
				
			
			
		
	
		
			
				
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					            click = function(button, list, input, outs) | 
				
			
			
		
	
		
			
				
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					                if button == 1 then | 
				
			
			
		
	
		
			
				
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					                    table.remove(config.data.get_guns.warelock_text, i) | 
				
			
			
		
	
		
			
				
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					                    config.save(config.data) | 
				
			
			
		
	
		
			
				
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					                    menu.show = { true, "warelock_auto" } | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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					                end | 
				
			
			
		
	
		
			
				
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					            end | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    menu.dialog = { | 
				
			
			
		
	
		
			
				
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							["main"] = { | 
				
			
			
		
	
		
			
				
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								settings = {title = "mafia-tools" ,style = 4 ,btn1 = "Выбрать" ,btn2 = "Закрыть" ,forward =  "{ffffff}" ,backwards = "\n" ,score = false}, | 
				
			
			
		
	
	
		
			
				
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					@ -366,13 +404,60 @@ menu.update = function() | 
				
			
			
		
	
		
			
				
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					                        menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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					                    end | 
				
			
			
		
	
		
			
				
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					                },    | 
				
			
			
		
	
		
			
				
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									{ -->> Открывать склад по запросу в рацию | 
				
			
			
		
	
		
			
				
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										title = "{"..config.data.font.color1.."}"..">{ffffff} Открывать склад по запросу\t"..(config.data.get_guns.warelock_auto and "вкл" or "выкл"), | 
				
			
			
		
	
		
			
				
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										click = function(button, list, input , outs) | 
				
			
			
		
	
		
			
				
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											if button ~= 1 then return end | 
				
			
			
		
	
		
			
				
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					                        config.data.get_guns.warelock_auto = not config.data.get_guns.warelock_auto | 
				
			
			
		
	
		
			
				
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					                        config.save(config.data) | 
				
			
			
		
	
		
			
				
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											menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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										end | 
				
			
			
		
	
		
			
				
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									}, | 
				
			
			
		
	
		
			
				
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									{ -->> Брать оружие сразу как откроют склад | 
				
			
			
		
	
		
			
				
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										title = "{"..config.data.font.color1.."}"..">{ffffff} Брать оружие сразу как откроют склад\t"..(config.data.get_guns.auto_get_guns and "вкл" or "выкл"), | 
				
			
			
		
	
		
			
				
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										click = function(button, list, input , outs) | 
				
			
			
		
	
		
			
				
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											if button ~= 1 then return end | 
				
			
			
		
	
		
			
				
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					                        config.data.get_guns.auto_get_guns = not config.data.get_guns.auto_get_guns | 
				
			
			
		
	
		
			
				
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					                        config.save(config.data) | 
				
			
			
		
	
		
			
				
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											menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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										end | 
				
			
			
		
	
		
			
				
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									}, | 
				
			
			
		
	
		
			
				
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					                { -->> Клавиша взятия ганов | 
				
			
			
		
	
		
			
				
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					                    title = "{"..config.data.font.color1.."}"..">{ffffff} Брать оружие по кнопке\t"..config.data.get_guns.key:gsub("VK_", ""), | 
				
			
			
		
	
		
			
				
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					                    click = function(button, list, input , outs) | 
				
			
			
		
	
		
			
				
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					                        if button ~= 1 then return end | 
				
			
			
		
	
		
			
				
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					                        wait(100) | 
				
			
			
		
	
		
			
				
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					                        local key = "" | 
				
			
			
		
	
		
			
				
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					                        repeat | 
				
			
			
		
	
		
			
				
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					                            wait(0) | 
				
			
			
		
	
		
			
				
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					                            if not sampIsDialogActive() then | 
				
			
			
		
	
		
			
				
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					                                sampShowDialog(222, "Смена активации", "Нажмите на любую клавишу", "Выбрать", "Закрыть", 0) | 
				
			
			
		
	
		
			
				
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					                            end | 
				
			
			
		
	
		
			
				
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					                            for k, v in pairs(vkeys) do | 
				
			
			
		
	
		
			
				
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					                                if wasKeyPressed(v) and k ~= "VK_ESCAPE" and k ~= "VK_RETURN" then | 
				
			
			
		
	
		
			
				
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					                                    key = k | 
				
			
			
		
	
		
			
				
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					                                end | 
				
			
			
		
	
		
			
				
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					                            end | 
				
			
			
		
	
		
			
				
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					                        until key ~= "" | 
				
			
			
		
	
		
			
				
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					                        config.data.get_guns.key = key | 
				
			
			
		
	
		
			
				
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					                        config.save(config.data) | 
				
			
			
		
	
		
			
				
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											menu.show = { true, "main" } | 
				
			
			
		
	
		
			
				
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					                    end | 
				
			
			
		
	
		
			
				
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					                }, | 
				
			
			
		
	
		
			
				
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					                { -->> Список слов для запросов | 
				
			
			
		
	
		
			
				
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					                    title = "{"..config.data.font.color1.."}"..">{ffffff} Список запросов на открытие склада\t", | 
				
			
			
		
	
		
			
				
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					                    click = function(button, list, input , outs) | 
				
			
			
		
	
		
			
				
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					                        if button ~= 1 then return end | 
				
			
			
		
	
		
			
				
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					                        menu.show = { true, "warelock_auto" } | 
				
			
			
		
	
		
			
				
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					                    end | 
				
			
			
		
	
		
			
				
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					                },   | 
				
			
			
		
	
		
			
				
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					                { -->> Список оружия | 
				
			
			
		
	
		
			
				
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					                    title = "{"..config.data.font.color1.."}"..">{ffffff} Список оружия\t", | 
				
			
			
		
	
		
			
				
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					                    click = function(button, list, input , outs) | 
				
			
			
		
	
		
			
				
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					                        if button ~= 1 then return end | 
				
			
			
		
	
		
			
				
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					                        menu.show = { true, "get_guns" } | 
				
			
			
		
	
		
			
				
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					                    end | 
				
			
			
		
	
		
			
				
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					                },   | 
				
			
			
		
	
		
			
				
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					                }, | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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							}, | 
				
			
			
		
	
		
			
				
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					        ["edit"] = { | 
				
			
			
		
	
	
		
			
				
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					@ -508,6 +593,10 @@ menu.update = function() | 
				
			
			
		
	
		
			
				
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					                },  | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        }, | 
				
			
			
		
	
		
			
				
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					        ["warelock_auto"] = { | 
				
			
			
		
	
		
			
				
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					            settings = {title = "mafia-tools" ,style = 2 ,btn1 = "Выбрать" ,btn2 = "Назад" ,forward =  "{ffffff}" ,backwards = "\n" ,score = false}, | 
				
			
			
		
	
		
			
				
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					            warelock_text | 
				
			
			
		
	
		
			
				
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					        }, | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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					end | 
				
			
			
		
	
		
			
				
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					menu.show = { false, "main" } | 
				
			
			
		
	
	
		
			
				
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					@ -550,26 +639,49 @@ get_guns.isCanOpen = false | 
				
			
			
		
	
		
			
				
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					get_guns.onServerMessage = function(color, message) | 
				
			
			
		
	
		
			
				
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					    if message == "{FFFFFF} Вы можете использовать {00AB06}/getgun [ID игрока]{FFFFFF}, чтобы выдать оружие другим членам организации" then | 
				
			
			
		
	
		
			
				
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					        if get_guns.getgun then | 
				
			
			
		
	
		
			
				
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					            get_guns.stop = os.time() | 
				
			
			
		
	
		
			
				
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					            return true, false | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message == " Вы не на складе оружия своей организации / у вас нет доступа!" or message == " Склад закрыт" then | 
				
			
			
		
	
		
			
				
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					        if get_guns.getgun then | 
				
			
			
		
	
		
			
				
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					            get_guns.stop = os.time() | 
				
			
			
		
	
		
			
				
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					            get_guns.getgun = false | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message:find("^ Склад .+ %{C42100%}закрыт") or message == " Склад закрыт" then | 
				
			
			
		
	
		
			
				
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					        get_guns.warehouse = false | 
				
			
			
		
	
		
			
				
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					        if not get_guns.check_warehouse then | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse = true | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse_time = os.time() | 
				
			
			
		
	
		
			
				
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					            return true, false | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message:find("^ Склад .+ %{00AB06%}открыт") or message == " Склад открыт" then | 
				
			
			
		
	
		
			
				
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					        get_guns.warehouse = true | 
				
			
			
		
	
		
			
				
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					        if not get_guns.check_warehouse then | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse = true | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse_time = os.time() | 
				
			
			
		
	
		
			
				
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					            return true, false | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message:find("^ .+%[%d+%]: (.+)") then | 
				
			
			
		
	
		
			
				
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					        if config.data.stats.rank >= 8 then | 
				
			
			
		
	
		
			
				
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					    if message == " Вам недоступна эта функция" then | 
				
			
			
		
	
		
			
				
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					        if not get_guns.check_warehouse then | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse = true | 
				
			
			
		
	
		
			
				
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					            get_guns.check_warehouse_time = os.time() | 
				
			
			
		
	
		
			
				
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					            return true, false | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message:find("^ %d+/%d+ Матов | %d+/%d+ Аптечек") and os.time() - get_guns.check_warehouse_time < 2 then | 
				
			
			
		
	
		
			
				
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					        return true, false | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message:find("^ .+%[%d+%]: (.+)") then | 
				
			
			
		
	
		
			
				
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					        get_guns.messages[#get_guns.messages+1] = message:match("^ .+%[%d+%]: (.+)") | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if config.data.get_guns.auto_get_guns and message:find("^ .+ открыл%(а%) склад с оружием$") and not message:find(getLocalPlayerNickname()) then | 
				
			
			
		
	
		
			
				
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					        get_guns.start_get() | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					    if message == " Броня уже 100%" and get_guns.getgun then | 
				
			
			
		
	
		
			
				
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					        antiflood.send[#antiflood.send+1] = "/getgun" | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					end | 
				
			
			
		
	
		
			
				
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					get_guns.enter_textdrawId = -1 | 
				
			
			
		
	
		
			
				
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					get_guns.enter_textdraw = false | 
				
			
			
		
	
	
		
			
				
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					@ -611,15 +723,28 @@ get_guns.onShowDialog = function(id, style, title, button1, button2, text) | 
				
			
			
		
	
		
			
				
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					        end | 
				
			
			
		
	
		
			
				
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					    end | 
				
			
			
		
	
		
			
				
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					end | 
				
			
			
		
	
		
			
				
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					get_guns.weapon = {} | 
				
			
			
		
	
		
			
				
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					get_guns.onSendWeaponsUpdate = function(playerTarget, actorTarget, weapons) -- ганы при использовании  | 
				
			
			
		
	
		
			
				
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					    for i = 1, #weapons do | 
				
			
			
		
	
		
			
				
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					 | 
				
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					        get_guns.weapon[weapons[i]["slot"]] = weapons[i]["ammo"] | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
					        if weapons[i]["ammo"] == 0 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            table.remove(get_guns.weapon, weapons[i]["slot"]) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					get_guns.onResetPlayerWeapons = function() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.weapon = {} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					get_guns.loop = function() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.antiflood = 0 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.check_stats = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.check_warehouse = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.check_warehouse_time = 0 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.warehouse = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.getgun = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.stop = 0 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.list = {} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.messages = {} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.warelock_send = {} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    while true do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        wait(0) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if not get_guns.check_stats then | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -635,9 +760,39 @@ get_guns.loop = function() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if get_guns.enter_textdraw and isKeyCanBePressed() and wasKeyPressed(vkeys[config.data.get_guns.key]) and not get_guns.getgun then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            get_guns.start_get() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if wasKeyPressed(vkeys[config.data.get_guns.key]) and get_guns.getgun then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                addChatMessage("Выполняется взятие ганов") | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if get_guns.getgun and get_guns.stop ~= 0 and os.time() - get_guns.stop > 1 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            get_guns.getgun = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if #get_guns.messages > 0 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if config.data.get_guns.warelock_auto and not get_guns.warehouse and config.data.stats.rank >= 8 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                local result = false | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                local text = split(get_guns.messages[1], " ") | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                for i = 1, #config.data.get_guns.warelock_text do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    for p = 1, #text do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                        if text[p] == config.data.get_guns.warelock_text[i] then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                            result = true | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if result then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    local rand = math.random(1, 5) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    get_guns.warelock_send = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                        { os.time() + rand, false }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                        { os.time() + config.data.get_guns.warelock_time + rand, true } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            table.remove(get_guns.messages, 1) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if #get_guns.warelock_send > 0 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if get_guns.warelock_send[1][1] < os.time() then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if get_guns.warelock_send[1][2] == get_guns.warehouse then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    antiflood.send[#antiflood.send+1] = "/warelock" | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                table.remove(get_guns.warelock_send, 1) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -645,17 +800,19 @@ get_guns.start_get = function() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.list = {} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    for i = 1, #config.data.get_guns.list do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if config.data.get_guns.list[i][2] > 0 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            for n = 1, config.data.get_guns.list[i][2] do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                get_guns.list[#get_guns.list+1] = i - 1 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if get_guns.weapon[config.data.get_guns.list[i][3]] == nil or get_guns.weapon[config.data.get_guns.list[i][3]] < (config.data.get_guns.list[i][4] * config.data.get_guns.list[i][2]) then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                for n = 1, config.data.get_guns.list[i][2] do | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    get_guns.list[#get_guns.list+1] = i - 1 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.getgun = true | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.stop = 0 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    antiflood.send[#antiflood.send+1] = "/getgun" | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					get_guns.check_warelock = function() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    if #get_guns.list > 0 then | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        get_guns.getgun = true | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        antiflood.send[#antiflood.send+1] = "/getgun" | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        addChatMessage("У Вас достаточно оружия!") | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -1051,13 +1208,13 @@ config.default = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        list = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Desert Eagle", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Shotgun", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "SMG", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "AK47", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "M4A1", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Rifle", 0 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Броня", 0 } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Desert Eagle", 0, 2, 14 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Shotgun", 0, 3, 10 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "SMG", 0, 4, 60 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "AK47", 0, 5, 60 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "M4A1", 0, 5, 100 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Rifle", 0, 6, 10 }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            { "Броня", 0, 777, 10 } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        key = "VK_G", | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        auto_get_guns = false, | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -1071,6 +1228,10 @@ config.default = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    stats = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        frac = "", | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        rank = 0 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    }, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    war = { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        armoff = true, | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        armoff_id = { 0, 1, 4 } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					config.directory = string.format("%s\\moonloader\\config\\%s\\", getGameDirectory(), thisScript().name) | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -1196,6 +1357,12 @@ end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function sampev.onTextDrawHide(id) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.onTextDrawHide(id) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function sampev.onSendWeaponsUpdate(playerTarget, actorTarget, weapons) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.onSendWeaponsUpdate(playerTarget, actorTarget, weapons) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function sampev.onResetPlayerWeapons() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    get_guns.onResetPlayerWeapons() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					-->> NEW FUNCTION | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function getLocalPlayerNickname() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    return sampGetPlayerNickname(select(2, sampGetPlayerIdByCharHandle(PLAYER_PED))) | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -1320,6 +1487,15 @@ function isKeyCanBePressed() | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    return true  | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function split(str, delim, plain) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    local tokens, pos, plain = {}, 1, not (plain == false) --[[ delimiter is plain text by default ]] | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    repeat | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        local npos, epos = string.find(str, delim, pos, plain) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        table.insert(tokens, string.sub(str, pos, npos and npos - 1)) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        pos = epos and epos + 1 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    until not pos | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    return tokens | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					end | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					   | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					-->> UPDATE MODULE | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					function openURL(url, fpath, message_off) | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
  |