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WheelFortune/WheelFortune.lua

539 lines
23 KiB

script_name('WheelFortune')
script_author("Serhiy_Rubin")
script_version("30.08.2023")
require 'lib.sampfuncs'
require 'lib.moonloader'
local sampev = require 'lib.samp.events'
local inicfg = require 'inicfg'
local dlstatus = require("moonloader").download_status
local bet, stavka = 0, 0
local wheel = {
[' [Wheel 1000-10000] '] = {x = 2271.682373, y = 1584.642212, z = 1006.176208 },
[' [Wheel 2000-20000] '] = {x = 2261.659180, y = 1584.642090, z = 1006.176453 },
[' [Wheel 3000-30000] '] = {x = 2251.997559, y = 1584.642090, z = 1006.176453 },
[' [Wheеl 1000-10000] '] = {x = 1943.601318, y = 986.384949, z = 992.474487 },
[' [Wheеl 2000-20000] '] = {x = 1940.732666, y = 989.606995, z = 992.460938 },
[' [Wheеl 3000-30000] '] = {x = 1937.847778, y = 986.565613, z = 992.474487 },
}
local multiplier, cost, mouse, gamer, plus = 2, 3000, false, 0, 100000
local auto, mode1, bet, stavka_me = 0, 0, 0, 0
local text_stats = { ['0'] = ' Без тактики', ['1'] = ' Тактика: Цель', ['2'] = ' Тактика: +1000' }
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(0) end
lua_thread.create(script_update.main)
repeat
wait(0)
_, my_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
my_name = sampGetPlayerNickname(my_id)
if _ then score = sampGetPlayerScore(my_id) end
until score > 0
local magicChar = { ":", "|" }
local server = getSampRpServerName()
if server == "" then
thisScript():unload()
end
local posX, posY = convertGameScreenCoordsToWindowScreenCoords(500.0, 240.0)
iniKey = my_name..'-'..server
ini = inicfg.load({
profit = {
[iniKey] = 0,
},
settings = {
posX = posX,
posY = posY,
},
font = {
name = 'Segoe UI',
size = 10,
flag = 13,
}
}, thisScript().name)
inicfg.save(ini, thisScript().name)
font = renderCreateFont(ini.font.name, ini.font.size, ini.font.flag)
sampRegisterChatCommand('fortune_clear', function()
ini.profit[iniKey] = 0
mode1 = 0
inicfg.save(ini, thisScript().name)
end)
while true do
wait(0)
local casino = false
for k,v in pairs(wheel) do
local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed)))
local x, y = convert3DCoordsToScreen(v.x, v.y, v.z)
if dist <= 1 then
casino = true
if wasKeyPressed(VK_RBUTTON) then
mouse = not mouse
sampSetCursorMode((mouse and 0 or 3))
end
local posX, posY = convertGameScreenCoordsToWindowScreenCoords(500.0, 240.0)
local down = (renderGetFontDrawHeight(font) + (renderGetFontDrawHeight(font) / 15))
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = k
false0_move1_click2(string, posX, posY)
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = string.format(' Множитель: %d', multiplier)
if false0_move1_click2(string, posX, posY) == 1 then
local delta = getMousewheelDelta()
if delta ~= 0 then
if delta > 0 then -- Плюс
multiplier = (multiplier == 2 and 4 or (multiplier == 4 and 8 or (multiplier == 8 and 16 or (multiplier == 16 and 32 or (multiplier == 32 and 32 or 2)))))
else -- Минус
multiplier = (multiplier == 2 and 2 or (multiplier == 4 and 2 or (multiplier == 8 and 4 or (multiplier == 16 and 8 or (multiplier == 32 and 16 or 2)))))
end
end
end
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
min, max = k:match('(%d+)-(%d+)')
if cost < tonumber(min) then cost = tonumber(min) end
if cost > tonumber(max) then cost = tonumber(max) end
if auto == 1 and cost < (mode1 + plus + tonumber(cost)) / tonumber(multiplier) then
local S1 = (mode1 + plus + tonumber(cost)) / tonumber(multiplier)
if S1 <= tonumber(max) then
cost = S1
end
end
local string = string.format(' Ставка: %d', cost)
if false0_move1_click2(string, posX, posY) == 1 and sampIsCursorActive() then
local delta = getMousewheelDelta()
if delta ~= 0 then
if delta > 0 then -- Плюс
if cost < tonumber(max) then
cost = cost + 1000
end
else -- Минус
if cost > tonumber(min) then
cost = cost - 1000
end
end
end
end
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = string.format(' Приз: %d$', tonumber(cost) * tonumber(multiplier))
false0_move1_click2(string, posX, posY)
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = string.format(' Общая прибыль: %d$', ini.profit[iniKey])
false0_move1_click2(string, posX, posY)
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
if false0_move1_click2(text_stats[tostring(auto)], posX, posY) == 1 then
local delta = getMousewheelDelta()
if delta ~= 0 then
if delta > 0 then
auto = (auto == 0 and 1 or (auto == 1 and 2 or (auto == 2 and 0 or 0)))
else
auto = (auto == 2 and 1 or (auto == 1 and 0 or (auto == 0 and 2 or 2)))
end
end
end
if auto ~= 0 then
if auto == 1 then
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = string.format(' Цель: %d$', plus)
if false0_move1_click2(string, posX, posY) == 1 and sampIsCursorActive() then
local delta = getMousewheelDelta()
if delta ~= 0 then
if delta > 0 then -- Плюс
plus = plus + 1000
else -- Минус
plus = plus - 1000
end
end
end
end
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
local string = string.format(' Потрачено: -%d$', mode1)
false0_move1_click2(string, posX, posY)
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
if false0_move1_click2('List', (posX + (renderGetFontDrawTextLength(font, k) / 2) - (renderGetFontDrawTextLength(font, 'List') / 2)), posY - 1) == 2 then
local mnoj, stavk, cel_ = multiplier, cost, plus
local trat, kolvo = 0, 0
local text = '[#] Ставка\tПотрачено\tПриз\tПрофит\n'
repeat
kolvo = kolvo + 1
trat = trat + stavk
priz = stavk * tonumber(mnoj)
vine = math.ceil(priz - trat)
text = string.format('%s[%d] %d\t%d\t%d\t%d\n', text, kolvo, stavk, trat, priz, vine)
if auto == 2 then
stavk = tonumber(stavk) + 1000
else
stavk = (trat + plus + tonumber(stavk)) / tonumber(mnoj)
end
until stavk >= 30000 or vine < 0
sampShowDialog(5, (auto == 1 and 'Цель '..plus or 'List'), text, 'Enter', 'Close', 5)
end
end
posY = posY + down
posY = posY + down
renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000)
if false0_move1_click2('Start', (posX + (renderGetFontDrawTextLength(font, k) / 2) - (renderGetFontDrawTextLength(font, 'Start') / 2)), posY - 1) == 2 then
gamer = 1
sendKey(16)
end
end
end
if mouse and not casino then
sampSetCursorMode(0)
mouse = false
end
end
end
function sampev.onServerMessage(color, message)
message = AnsiToUtf8(message)
if message:find(' Вы поставили (%d+) вирт на x(%d+)') then
bet, stavka = message:match(' Вы поставили (%d+) вирт на x(%d+)')
stavka_me = stavka
return { color, Utf8ToAnsi(message) }
end
if message:find(' Поздравляем! Вы выиграли (%d+) вирт') then
vin = message:match(' Поздравляем! Вы выиграли (%d+) вирт')
ini.profit[iniKey] = ini.profit[iniKey] + tonumber(vin) - tonumber(bet)
inicfg.save(ini, thisScript().name)
local S2 = mode1
mode1 = 0
return { color, Utf8ToAnsi(message) }
end
if message:find(' К сожалению, вы проиграли, выпал множитель: x(%d+)') then
stavka = message:match(' К сожалению, вы проиграли, выпал множитель: x(%d+)')
mode1 = mode1 + tonumber(bet)
ini.profit[iniKey] = ini.profit[iniKey] - tonumber(bet)
inicfg.save(ini, thisScript().name)
if auto ~= 0 then
if auto == 1 then
SetBet = (mode1 + plus + tonumber(bet)) / tonumber(stavka_me)
end
if auto == 2 then
SetBet = tonumber(bet) + 1000
end
if cost < SetBet and SetBet <= tonumber(max) then
cost = SetBet
gamer = 1
sendKey(16)
end
end
return { color, Utf8ToAnsi(message) }
end
end
function sampev.onShowDialog(dialogId, style, title, button1, button2, text)
title = AnsiToUtf8(title)
text = AnsiToUtf8(text)
if gamer == 1 and string.find(title, 'Выбор множителя') then
lua_thread.create(function(dialogId)
wait(300)
local sendList = { [2] = 0, [4] = 1, [8] = 2, [16] = 3, [32] = 4 }
sampSendDialogResponse(dialogId, 1, sendList[multiplier], string.format('[%d] x%d', sendList[multiplier], multiplier))
gamer = 2
end, dialogId)
return false
end
if gamer == 2 and title:find('Ввод параметра') and text:find('Укажите ставку') then
lua_thread.create(function(dialogId)
wait(300)
sampSendDialogResponse(dialogId, 1, 0, math.ceil(cost))
gamer = 0
end, dialogId)
return false
end
end
function false0_move1_click2(text, posX, posY)
renderFontDrawText(font, text, posX, posY, 0xFFFFFFFF)
local textLenght = renderGetFontDrawTextLength(font, text)
local textHeight = renderGetFontDrawHeight(font)
local curX, curY = getCursorPos()
if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then
renderFontDrawText(font, text, posX, posY, 0xFFbababa)
if isKeyJustPressed(1) then
return 2
else
return 1
end
else
return 0
end
end
function sendKey(key)
local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED)
local data = allocateMemory(68)
sampStorePlayerOnfootData(myId, data)
setStructElement(data, 4, 2, key, false)
sampSendOnfootData(data)
freeMemory(data)
end
function getSampRpServerName()
local result = ""
local server = sampGetCurrentServerName():gsub("|", "")
local server_find = { "02", "Two", "Revo", "Legacy", "Classic", "Under" }
for i = 1, #server_find do
if server:find(server_find[i]) then
result = server_find[i]
end
end
return result
end
-->> UPDATE MODULE
function openURL(url, fpath)
local text = ""
local file_download = false
local download_final = false
if doesFileExist(fpath) then
os.remove(fpath)
end
downloadUrlToFile(url, fpath, function(id, status, p1, p2)
if status == dlstatus.STATUS_ENDDOWNLOADDATA then
file_download = true
end
if status == dlstatus.STATUSEX_ENDDOWNLOAD then
download_final = true
end
end
)
repeat
wait(1000)
until download_final or file_download
if file_download then
local f = io.open(fpath, "r")
if f then
text = f:read("*a")
io.close(f)
end
os.remove(fpath)
end
if (text:find("Not found") and not text:find('"Not found"')) or text == "" then
text = ""
addChatMessage("Не удалось скачать обновление по ссылке:")
addChatMessage(url)
end
return text
end
function addChatMessage(text)
local tag = string.format("{667dff}[%s]{FFFFFF} ", thisScript().name)
sampAddChatMessage(tag..text, 0xFFFFFFFF)
end
script_update = {
version_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/version",
script_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/WheelFortune.lua",
changelog_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/changelog",
address_ini = string.format("rubin-mods-updates\\%s.ini", thisScript().name),
main = function()
if not doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then
createDirectory("moonloader\\config\\rubin-mods-updates")
end
local ini = inicfg.load({
settings = {
check_update = true,
auto_update = true,
server_version = ""
}
}, script_update.address_ini)
ini.settings.version_url = script_update.version_url
ini.settings.script_url = script_update.script_url
ini.settings.changelog_url = script_update.changelog_url
ini.settings.version = thisScript().version
ini.settings.script_name = thisScript().name
local command = (thisScript().name:gsub(" ", "").."-update"):lower()
sampRegisterChatCommand(command, script_update.command)
if ini.settings.check_update or ini.settings.auto_update then
local fpath = os.tmpname()
local result, text = pcall(openURL, script_update.version_url, fpath)
if result then
ini.settings.server_version = text
if text ~= "" and text ~= thisScript().version then
addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) )
if ini.settings.auto_update then
addChatMessage( string.format("Автообновление скрипта включено. Процесс запущен!") )
script_update.command()
else
addChatMessage( string.format("Автообновление скрипта выключено. Обновить самому: /%s", command) )
end
end
end
end
inicfg.save(ini, script_update.address_ini)
script_update.menu.init()
end,
command = function()
lua_thread.create(function()
local fpath = os.tmpname()
local result, text = pcall(openURL, script_update.version_url, fpath)
if result then
if text ~= "" and text ~= thisScript().version then
addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) )
local fpath = os.tmpname()
local result, text = pcall(openURL, script_update.script_url, fpath)
if result and text ~= "" and text:find(thisScript().name:gsub("%-", "%%-")) then
local file, error = io.open(thisScript().path, "w")
if file ~= nil then
file:write(text)
file:flush()
io.close(file)
addChatMessage("Обновление завершено, скрипт перезагружен!")
wait(500)
thisScript():reload()
end
end
else
addChatMessage("У Вас установлена последняя версия!")
end
end
end)
end,
menu = {
dialog = {},
ini = {},
init = function()
if not sampIsChatCommandDefined("rubin-mods") then
sampAddChatMessage("{667dff}[RUBIN MODS]{FFFFFF} Управление обновлениями скриптов: /rubin-mods", 0xFFFFFFFF)
sampRegisterChatCommand("rubin-mods",script_update.menu.show)
while true do
wait(0)
local result, button, list, input = sampHasDialogRespond(2160)
if result and button == 1 then
if script_update.menu.ini[list+1] ~= nil and script_update.menu.dialog[list+1] ~= nil then
script_update.menu.dialog[list+1](script_update.menu.ini[list+1])
end
end
local result, button, list, input = sampHasDialogRespond(2162)
if result then
if button == 1 then
if script_update.menu2.text[list+1] ~= nil and script_update.menu2.dialog[list+1] ~= nil then
script_update.menu2.dialog[list+1]()
end
else
script_update.menu.show()
end
end
local result, button, list, input = sampHasDialogRespond(2161)
if result then
script_update.menu2.show(script_update.menu2.data)
end
end
end
end,
show = function()
script_update.menu.dialog = {}
script_update.menu.ini = {}
local text = ""
if doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then
local FileHandle, FileName = findFirstFile("moonloader\\config\\rubin-mods-updates\\*")
while FileName ~= nil do
if FileName ~= nil and FileName ~= ".." and FileName ~= "." and FileName:find("%.ini") then
local address = string.format("moonloader\\config\\rubin-mods-updates\\%s", FileName)
if doesFileExist(address) then
local ini = inicfg.load({}, address)
script_update.menu.ini[#script_update.menu.ini+1] = address
text = string.format("%s%s\n", text, string.format("%s\t%s%s", ini.settings.script_name, (ini.settings.version == ini.settings.server_version and "{59fc30}" or "{ff0000}"),ini.settings.version))
script_update.menu.dialog[#script_update.menu.dialog+1] = function(data)
script_update.menu2.show(data)
end
end
end
FileName = findNextFile(FileHandle)
end
findClose(FileHandle)
else
text = "Не найдена директория:\t\n moonloader\\config\\rubin-mods-updates\t"
end
sampShowDialog(2160,"Обновление скриптов: Rubin Mods","Скрипт\tВерсия\n"..text,"Выбрать","Закрыть",5)
end
},
menu2 = {
data = {},
text = {},
dialog = {},
show = function(data)
script_update.menu2.data = data
script_update.menu2.text = {}
script_update.menu2.dialog = {}
if doesFileExist(data) then
local ini = inicfg.load({}, data)
script_update.menu2.text[#script_update.menu2.text+1] = string.format("Автообновление %s", (ini.settings.auto_update and "{59fc30}ON" or "{ff0000}OFF"))
script_update.menu2.dialog[#script_update.menu2.dialog+1] = function()
ini.settings.auto_update = not ini.settings.auto_update
inicfg.save(ini, data)
script_update.menu2.show(data)
end
if not ini.settings.auto_update then
script_update.menu2.text[#script_update.menu2.text+1] = string.format("Проверять обновления %s", (ini.settings.check_update and "{59fc30}ON" or "{ff0000}OFF"))
script_update.menu2.dialog[#script_update.menu2.dialog+1] = function()
ini.settings.check_update = not ini.settings.check_update
inicfg.save(ini, data)
script_update.menu2.show(data)
end
end
script_update.menu2.text[#script_update.menu2.text+1] = string.format("Последние изменения")
script_update.menu2.dialog[#script_update.menu2.dialog+1] = function()
script_update.changelog(ini.settings.changelog_url, ini.settings.script_name)
end
script_update.menu2.text[#script_update.menu2.text+1] = string.format("Удалить из списка")
script_update.menu2.dialog[#script_update.menu2.dialog+1] = function()
os.remove(data)
script_update.menu.show()
end
local text = ""
for i = 1, #script_update.menu2.text do
text = text..script_update.menu2.text[i].."\n"
end
sampShowDialog(2162,"Настройки обновления для "..ini.settings.script_name,text,"Выбрать","Назад",2)
end
end
},
changelog = function(url, name)
local fpath = os.tmpname()
local result, text = pcall(openURL, url, fpath)
if result then
sampShowDialog(2161,"Changelog - "..name,text,"Выбрать","Назад",4)
end
end
}
-->> SCRIPT UTF-8
-->> utf8(table path, incoming variables encoding, outcoming variables encoding)
-->> table path example { "sampev", "onShowDialog" }
-->> encoding options nil | AnsiToUtf8 | Utf8ToAnsi
_utf8 = load([=[return function(utf8_func, in_encoding, out_encoding); if encoding == nil then; encoding = require("encoding"); encoding.default = "CP1251"; u8 = encoding.UTF8; end; if type(utf8_func) ~= "table" then; return false; end; if AnsiToUtf8 == nil or Utf8ToAnsi == nil then; AnsiToUtf8 = function(text); return u8(text); end; Utf8ToAnsi = function(text); return u8:decode(text); end; end; if _UTF8_FUNCTION_SAVE == nil then; _UTF8_FUNCTION_SAVE = {}; end; local change_var = "_G"; for s = 1, #utf8_func do; change_var = string.format('%s["%s"]', change_var, utf8_func[s]); end; if _UTF8_FUNCTION_SAVE[change_var] == nil then; _UTF8_FUNCTION = function(...); local pack = table.pack(...); readTable = function(t, enc); for k, v in next, t do; if type(v) == 'table' then; readTable(v, enc); else; if enc ~= nil and (enc == "AnsiToUtf8" or enc == "Utf8ToAnsi") then; if type(k) == "string" then; k = _G[enc](k); end; if type(v) == "string" then; t[k] = _G[enc](v); end; end; end; end; return t; end; return table.unpack(readTable({_UTF8_FUNCTION_SAVE[change_var](table.unpack(readTable(pack, in_encoding)))}, out_encoding)); end; local text = string.format("_UTF8_FUNCTION_SAVE['%s'] = %s; %s = _UTF8_FUNCTION;", change_var, change_var, change_var); load(text)(); _UTF8_FUNCTION = nil; end; return true; end]=])
function utf8(...)
pcall(_utf8(), ...)
end
utf8({ "sampShowDialog" }, "Utf8ToAnsi")
utf8({ "sampSendChat" }, "Utf8ToAnsi")
utf8({ "sampAddChatMessage" }, "Utf8ToAnsi")
utf8({ "print" }, "Utf8ToAnsi")
utf8({ "renderGetFontDrawTextLength" }, "Utf8ToAnsi")
utf8({ "renderFontDrawText" }, "Utf8ToAnsi")
utf8({ "sampSetCurrentDialogEditboxText" }, "Utf8ToAnsi")
utf8({ "sampCreate3dTextEx" }, "Utf8ToAnsi")
utf8({ "sampCreate3dText" }, "Utf8ToAnsi")
utf8({ "sampSet3dTextString" }, "Utf8ToAnsi")
utf8({ "sampGetDialogText" }, nil, "AnsiToUtf8")
utf8({ "sampGetDialogCaption" }, nil, "AnsiToUtf8")
utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8")