script_name('WheelFortune') script_author("Serhiy_Rubin") script_version("30.08.2023") require 'lib.sampfuncs' require 'lib.moonloader' local sampev = require 'lib.samp.events' local inicfg = require 'inicfg' local dlstatus = require("moonloader").download_status local bet, stavka = 0, 0 local wheel = { [' [Wheel 1000-10000] '] = {x = 2271.682373, y = 1584.642212, z = 1006.176208 }, [' [Wheel 2000-20000] '] = {x = 2261.659180, y = 1584.642090, z = 1006.176453 }, [' [Wheel 3000-30000] '] = {x = 2251.997559, y = 1584.642090, z = 1006.176453 }, [' [Wheеl 1000-10000] '] = {x = 1943.601318, y = 986.384949, z = 992.474487 }, [' [Wheеl 2000-20000] '] = {x = 1940.732666, y = 989.606995, z = 992.460938 }, [' [Wheеl 3000-30000] '] = {x = 1937.847778, y = 986.565613, z = 992.474487 }, } local multiplier, cost, mouse, gamer, plus = 2, 3000, false, 0, 100000 local auto, mode1, bet, stavka_me = 0, 0, 0, 0 local text_stats = { ['0'] = ' Без тактики', ['1'] = ' Тактика: Цель', ['2'] = ' Тактика: +1000' } function main() if not isSampLoaded() or not isSampfuncsLoaded() then return end while not isSampAvailable() do wait(0) end lua_thread.create(script_update.main) repeat wait(0) _, my_id = sampGetPlayerIdByCharHandle(PLAYER_PED) my_name = sampGetPlayerNickname(my_id) if _ then score = sampGetPlayerScore(my_id) end until score > 0 local magicChar = { ":", "|" } local server = getSampRpServerName() if server == "" then thisScript():unload() end local posX, posY = convertGameScreenCoordsToWindowScreenCoords(500.0, 240.0) iniKey = my_name..'-'..server ini = inicfg.load({ profit = { [iniKey] = 0, }, settings = { posX = posX, posY = posY, }, font = { name = 'Segoe UI', size = 10, flag = 13, } }, thisScript().name) inicfg.save(ini, thisScript().name) font = renderCreateFont(ini.font.name, ini.font.size, ini.font.flag) sampRegisterChatCommand('fortune_clear', function() ini.profit[iniKey] = 0 mode1 = 0 inicfg.save(ini, thisScript().name) end) while true do wait(0) local casino = false for k,v in pairs(wheel) do local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed))) local x, y = convert3DCoordsToScreen(v.x, v.y, v.z) if dist <= 1 then casino = true if wasKeyPressed(VK_RBUTTON) then mouse = not mouse sampSetCursorMode((mouse and 0 or 3)) end local posX, posY = convertGameScreenCoordsToWindowScreenCoords(500.0, 240.0) local down = (renderGetFontDrawHeight(font) + (renderGetFontDrawHeight(font) / 15)) renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = k false0_move1_click2(string, posX, posY) posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = string.format(' Множитель: %d', multiplier) if false0_move1_click2(string, posX, posY) == 1 then local delta = getMousewheelDelta() if delta ~= 0 then if delta > 0 then -- Плюс multiplier = (multiplier == 2 and 4 or (multiplier == 4 and 8 or (multiplier == 8 and 16 or (multiplier == 16 and 32 or (multiplier == 32 and 32 or 2))))) else -- Минус multiplier = (multiplier == 2 and 2 or (multiplier == 4 and 2 or (multiplier == 8 and 4 or (multiplier == 16 and 8 or (multiplier == 32 and 16 or 2))))) end end end posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) min, max = k:match('(%d+)-(%d+)') if cost < tonumber(min) then cost = tonumber(min) end if cost > tonumber(max) then cost = tonumber(max) end if auto == 1 and cost < (mode1 + plus + tonumber(cost)) / tonumber(multiplier) then local S1 = (mode1 + plus + tonumber(cost)) / tonumber(multiplier) if S1 <= tonumber(max) then cost = S1 end end local string = string.format(' Ставка: %d', cost) if false0_move1_click2(string, posX, posY) == 1 and sampIsCursorActive() then local delta = getMousewheelDelta() if delta ~= 0 then if delta > 0 then -- Плюс if cost < tonumber(max) then cost = cost + 1000 end else -- Минус if cost > tonumber(min) then cost = cost - 1000 end end end end posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = string.format(' Приз: %d$', tonumber(cost) * tonumber(multiplier)) false0_move1_click2(string, posX, posY) posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = string.format(' Общая прибыль: %d$', ini.profit[iniKey]) false0_move1_click2(string, posX, posY) posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) if false0_move1_click2(text_stats[tostring(auto)], posX, posY) == 1 then local delta = getMousewheelDelta() if delta ~= 0 then if delta > 0 then auto = (auto == 0 and 1 or (auto == 1 and 2 or (auto == 2 and 0 or 0))) else auto = (auto == 2 and 1 or (auto == 1 and 0 or (auto == 0 and 2 or 2))) end end end if auto ~= 0 then if auto == 1 then posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = string.format(' Цель: %d$', plus) if false0_move1_click2(string, posX, posY) == 1 and sampIsCursorActive() then local delta = getMousewheelDelta() if delta ~= 0 then if delta > 0 then -- Плюс plus = plus + 1000 else -- Минус plus = plus - 1000 end end end end posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) local string = string.format(' Потрачено: -%d$', mode1) false0_move1_click2(string, posX, posY) posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) if false0_move1_click2('List', (posX + (renderGetFontDrawTextLength(font, k) / 2) - (renderGetFontDrawTextLength(font, 'List') / 2)), posY - 1) == 2 then local mnoj, stavk, cel_ = multiplier, cost, plus local trat, kolvo = 0, 0 local text = '[#] Ставка\tПотрачено\tПриз\tПрофит\n' repeat kolvo = kolvo + 1 trat = trat + stavk priz = stavk * tonumber(mnoj) vine = math.ceil(priz - trat) text = string.format('%s[%d] %d\t%d\t%d\t%d\n', text, kolvo, stavk, trat, priz, vine) if auto == 2 then stavk = tonumber(stavk) + 1000 else stavk = (trat + plus + tonumber(stavk)) / tonumber(mnoj) end until stavk >= 30000 or vine < 0 sampShowDialog(5, (auto == 1 and 'Цель '..plus or 'List'), text, 'Enter', 'Close', 5) end end posY = posY + down posY = posY + down renderDrawBox(posX, posY, renderGetFontDrawTextLength(font, k) + 3, renderGetFontDrawHeight(font), 0x90000000) if false0_move1_click2('Start', (posX + (renderGetFontDrawTextLength(font, k) / 2) - (renderGetFontDrawTextLength(font, 'Start') / 2)), posY - 1) == 2 then gamer = 1 sendKey(16) end end end if mouse and not casino then sampSetCursorMode(0) mouse = false end end end function sampev.onServerMessage(color, message) message = AnsiToUtf8(message) if message:find(' Вы поставили (%d+) вирт на x(%d+)') then bet, stavka = message:match(' Вы поставили (%d+) вирт на x(%d+)') stavka_me = stavka return { color, Utf8ToAnsi(message) } end if message:find(' Поздравляем! Вы выиграли (%d+) вирт') then vin = message:match(' Поздравляем! Вы выиграли (%d+) вирт') ini.profit[iniKey] = ini.profit[iniKey] + tonumber(vin) - tonumber(bet) inicfg.save(ini, thisScript().name) local S2 = mode1 mode1 = 0 return { color, Utf8ToAnsi(message) } end if message:find(' К сожалению, вы проиграли, выпал множитель: x(%d+)') then stavka = message:match(' К сожалению, вы проиграли, выпал множитель: x(%d+)') mode1 = mode1 + tonumber(bet) ini.profit[iniKey] = ini.profit[iniKey] - tonumber(bet) inicfg.save(ini, thisScript().name) if auto ~= 0 then if auto == 1 then SetBet = (mode1 + plus + tonumber(bet)) / tonumber(stavka_me) end if auto == 2 then SetBet = tonumber(bet) + 1000 end if cost < SetBet and SetBet <= tonumber(max) then cost = SetBet gamer = 1 sendKey(16) end end return { color, Utf8ToAnsi(message) } end end function sampev.onShowDialog(dialogId, style, title, button1, button2, text) title = AnsiToUtf8(title) text = AnsiToUtf8(text) if gamer == 1 and string.find(title, 'Выбор множителя') then lua_thread.create(function(dialogId) wait(300) local sendList = { [2] = 0, [4] = 1, [8] = 2, [16] = 3, [32] = 4 } sampSendDialogResponse(dialogId, 1, sendList[multiplier], string.format('[%d] x%d', sendList[multiplier], multiplier)) gamer = 2 end, dialogId) return false end if gamer == 2 and title:find('Ввод параметра') and text:find('Укажите ставку') then lua_thread.create(function(dialogId) wait(300) sampSendDialogResponse(dialogId, 1, 0, math.ceil(cost)) gamer = 0 end, dialogId) return false end end function false0_move1_click2(text, posX, posY) renderFontDrawText(font, text, posX, posY, 0xFFFFFFFF) local textLenght = renderGetFontDrawTextLength(font, text) local textHeight = renderGetFontDrawHeight(font) local curX, curY = getCursorPos() if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then renderFontDrawText(font, text, posX, posY, 0xFFbababa) if isKeyJustPressed(1) then return 2 else return 1 end else return 0 end end function sendKey(key) local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED) local data = allocateMemory(68) sampStorePlayerOnfootData(myId, data) setStructElement(data, 4, 2, key, false) sampSendOnfootData(data) freeMemory(data) end function getSampRpServerName() local result = "" local server = sampGetCurrentServerName():gsub("|", "") local server_find = { "02", "Two", "Revo", "Legacy", "Classic", "Under" } for i = 1, #server_find do if server:find(server_find[i]) then result = server_find[i] end end return result end -->> UPDATE MODULE function openURL(url, fpath) local text = "" local file_download = false local download_final = false if doesFileExist(fpath) then os.remove(fpath) end downloadUrlToFile(url, fpath, function(id, status, p1, p2) if status == dlstatus.STATUS_ENDDOWNLOADDATA then file_download = true end if status == dlstatus.STATUSEX_ENDDOWNLOAD then download_final = true end end ) repeat wait(1000) until download_final or file_download if file_download then local f = io.open(fpath, "r") if f then text = f:read("*a") io.close(f) end os.remove(fpath) end if (text:find("Not found") and not text:find('"Not found"')) or text == "" then text = "" addChatMessage("Не удалось скачать обновление по ссылке:") addChatMessage(url) end return text end function addChatMessage(text) local tag = string.format("{667dff}[%s]{FFFFFF} ", thisScript().name) sampAddChatMessage(tag..text, 0xFFFFFFFF) end script_update = { version_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/version", script_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/WheelFortune.lua", changelog_url = "http://git.deadpoo.net/rubin/WheelFortune/raw/branch/master/changelog", address_ini = string.format("rubin-mods-updates\\%s.ini", thisScript().name), main = function() if not doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then createDirectory("moonloader\\config\\rubin-mods-updates") end local ini = inicfg.load({ settings = { check_update = true, auto_update = true, server_version = "" } }, script_update.address_ini) ini.settings.version_url = script_update.version_url ini.settings.script_url = script_update.script_url ini.settings.changelog_url = script_update.changelog_url ini.settings.version = thisScript().version ini.settings.script_name = thisScript().name local command = (thisScript().name:gsub(" ", "").."-update"):lower() sampRegisterChatCommand(command, script_update.command) if ini.settings.check_update or ini.settings.auto_update then local fpath = os.tmpname() local result, text = pcall(openURL, script_update.version_url, fpath) if result then ini.settings.server_version = text if text ~= "" and text ~= thisScript().version then addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) ) if ini.settings.auto_update then addChatMessage( string.format("Автообновление скрипта включено. Процесс запущен!") ) script_update.command() else addChatMessage( string.format("Автообновление скрипта выключено. Обновить самому: /%s", command) ) end end end end inicfg.save(ini, script_update.address_ini) script_update.menu.init() end, command = function() lua_thread.create(function() local fpath = os.tmpname() local result, text = pcall(openURL, script_update.version_url, fpath) if result then if text ~= "" and text ~= thisScript().version then addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) ) local fpath = os.tmpname() local result, text = pcall(openURL, script_update.script_url, fpath) if result and text ~= "" and text:find(thisScript().name:gsub("%-", "%%-")) then local file, error = io.open(thisScript().path, "w") if file ~= nil then file:write(text) file:flush() io.close(file) addChatMessage("Обновление завершено, скрипт перезагружен!") wait(500) thisScript():reload() end end else addChatMessage("У Вас установлена последняя версия!") end end end) end, menu = { dialog = {}, ini = {}, init = function() if not sampIsChatCommandDefined("rubin-mods") then sampAddChatMessage("{667dff}[RUBIN MODS]{FFFFFF} Управление обновлениями скриптов: /rubin-mods", 0xFFFFFFFF) sampRegisterChatCommand("rubin-mods",script_update.menu.show) while true do wait(0) local result, button, list, input = sampHasDialogRespond(2160) if result and button == 1 then if script_update.menu.ini[list+1] ~= nil and script_update.menu.dialog[list+1] ~= nil then script_update.menu.dialog[list+1](script_update.menu.ini[list+1]) end end local result, button, list, input = sampHasDialogRespond(2162) if result then if button == 1 then if script_update.menu2.text[list+1] ~= nil and script_update.menu2.dialog[list+1] ~= nil then script_update.menu2.dialog[list+1]() end else script_update.menu.show() end end local result, button, list, input = sampHasDialogRespond(2161) if result then script_update.menu2.show(script_update.menu2.data) end end end end, show = function() script_update.menu.dialog = {} script_update.menu.ini = {} local text = "" if doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then local FileHandle, FileName = findFirstFile("moonloader\\config\\rubin-mods-updates\\*") while FileName ~= nil do if FileName ~= nil and FileName ~= ".." and FileName ~= "." and FileName:find("%.ini") then local address = string.format("moonloader\\config\\rubin-mods-updates\\%s", FileName) if doesFileExist(address) then local ini = inicfg.load({}, address) script_update.menu.ini[#script_update.menu.ini+1] = address text = string.format("%s%s\n", text, string.format("%s\t%s%s", ini.settings.script_name, (ini.settings.version == ini.settings.server_version and "{59fc30}" or "{ff0000}"),ini.settings.version)) script_update.menu.dialog[#script_update.menu.dialog+1] = function(data) script_update.menu2.show(data) end end end FileName = findNextFile(FileHandle) end findClose(FileHandle) else text = "Не найдена директория:\t\n moonloader\\config\\rubin-mods-updates\t" end sampShowDialog(2160,"Обновление скриптов: Rubin Mods","Скрипт\tВерсия\n"..text,"Выбрать","Закрыть",5) end }, menu2 = { data = {}, text = {}, dialog = {}, show = function(data) script_update.menu2.data = data script_update.menu2.text = {} script_update.menu2.dialog = {} if doesFileExist(data) then local ini = inicfg.load({}, data) script_update.menu2.text[#script_update.menu2.text+1] = string.format("Автообновление %s", (ini.settings.auto_update and "{59fc30}ON" or "{ff0000}OFF")) script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() ini.settings.auto_update = not ini.settings.auto_update inicfg.save(ini, data) script_update.menu2.show(data) end if not ini.settings.auto_update then script_update.menu2.text[#script_update.menu2.text+1] = string.format("Проверять обновления %s", (ini.settings.check_update and "{59fc30}ON" or "{ff0000}OFF")) script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() ini.settings.check_update = not ini.settings.check_update inicfg.save(ini, data) script_update.menu2.show(data) end end script_update.menu2.text[#script_update.menu2.text+1] = string.format("Последние изменения") script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() script_update.changelog(ini.settings.changelog_url, ini.settings.script_name) end script_update.menu2.text[#script_update.menu2.text+1] = string.format("Удалить из списка") script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() os.remove(data) script_update.menu.show() end local text = "" for i = 1, #script_update.menu2.text do text = text..script_update.menu2.text[i].."\n" end sampShowDialog(2162,"Настройки обновления для "..ini.settings.script_name,text,"Выбрать","Назад",2) end end }, changelog = function(url, name) local fpath = os.tmpname() local result, text = pcall(openURL, url, fpath) if result then sampShowDialog(2161,"Changelog - "..name,text,"Выбрать","Назад",4) end end } -->> SCRIPT UTF-8 -->> utf8(table path, incoming variables encoding, outcoming variables encoding) -->> table path example { "sampev", "onShowDialog" } -->> encoding options nil | AnsiToUtf8 | Utf8ToAnsi _utf8 = load([=[return function(utf8_func, in_encoding, out_encoding); if encoding == nil then; encoding = require("encoding"); encoding.default = "CP1251"; u8 = encoding.UTF8; end; if type(utf8_func) ~= "table" then; return false; end; if AnsiToUtf8 == nil or Utf8ToAnsi == nil then; AnsiToUtf8 = function(text); return u8(text); end; Utf8ToAnsi = function(text); return u8:decode(text); end; end; if _UTF8_FUNCTION_SAVE == nil then; _UTF8_FUNCTION_SAVE = {}; end; local change_var = "_G"; for s = 1, #utf8_func do; change_var = string.format('%s["%s"]', change_var, utf8_func[s]); end; if _UTF8_FUNCTION_SAVE[change_var] == nil then; _UTF8_FUNCTION = function(...); local pack = table.pack(...); readTable = function(t, enc); for k, v in next, t do; if type(v) == 'table' then; readTable(v, enc); else; if enc ~= nil and (enc == "AnsiToUtf8" or enc == "Utf8ToAnsi") then; if type(k) == "string" then; k = _G[enc](k); end; if type(v) == "string" then; t[k] = _G[enc](v); end; end; end; end; return t; end; return table.unpack(readTable({_UTF8_FUNCTION_SAVE[change_var](table.unpack(readTable(pack, in_encoding)))}, out_encoding)); end; local text = string.format("_UTF8_FUNCTION_SAVE['%s'] = %s; %s = _UTF8_FUNCTION;", change_var, change_var, change_var); load(text)(); _UTF8_FUNCTION = nil; end; return true; end]=]) function utf8(...) pcall(_utf8(), ...) end utf8({ "sampShowDialog" }, "Utf8ToAnsi") utf8({ "sampSendChat" }, "Utf8ToAnsi") utf8({ "sampAddChatMessage" }, "Utf8ToAnsi") utf8({ "print" }, "Utf8ToAnsi") utf8({ "renderGetFontDrawTextLength" }, "Utf8ToAnsi") utf8({ "renderFontDrawText" }, "Utf8ToAnsi") utf8({ "sampSetCurrentDialogEditboxText" }, "Utf8ToAnsi") utf8({ "sampCreate3dTextEx" }, "Utf8ToAnsi") utf8({ "sampCreate3dText" }, "Utf8ToAnsi") utf8({ "sampSet3dTextString" }, "Utf8ToAnsi") utf8({ "sampGetDialogText" }, nil, "AnsiToUtf8") utf8({ "sampGetDialogCaption" }, nil, "AnsiToUtf8") utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8")