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@ -191,10 +191,11 @@ function main() |
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end |
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function sampev.onServerMessage(color, message) |
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message = AnsiToUtf8(message) |
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if message:find(' Вы поставили (%d+) вирт на x(%d+)') then |
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bet, stavka = message:match(' Вы поставили (%d+) вирт на x(%d+)') |
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stavka_me = stavka |
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return { color, message } |
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return { color, Utf8ToAnsi(message) } |
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end |
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if message:find(' Поздравляем! Вы выиграли (%d+) вирт') then |
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vin = message:match(' Поздравляем! Вы выиграли (%d+) вирт') |
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@ -202,7 +203,7 @@ function sampev.onServerMessage(color, message) |
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inicfg.save(ini, thisScript().name) |
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local S2 = mode1 |
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mode1 = 0 |
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return { color, message } |
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return { color, Utf8ToAnsi(message) } |
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end |
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if message:find(' К сожалению, вы проиграли, выпал множитель: x(%d+)') then |
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stavka = message:match(' К сожалению, вы проиграли, выпал множитель: x(%d+)') |
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@ -222,14 +223,16 @@ function sampev.onServerMessage(color, message) |
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sendKey(16) |
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end |
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end |
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return { color, message } |
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return { color, Utf8ToAnsi(message) } |
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end |
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end |
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function sampev.onShowDialog(dialogId, style, title, button1, button2, text) |
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if gamer == 1 and title:find('Выбор множителя') then |
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title = AnsiToUtf8(title) |
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text = AnsiToUtf8(text) |
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if gamer == 1 and string.find(title, 'Выбор множителя') then |
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lua_thread.create(function(dialogId) |
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wait(100) |
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wait(300) |
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local sendList = { [2] = 0, [4] = 1, [8] = 2, [16] = 3, [32] = 4 } |
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sampSendDialogResponse(dialogId, 1, sendList[multiplier], string.format('[%d] x%d', sendList[multiplier], multiplier)) |
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gamer = 2 |
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@ -238,7 +241,7 @@ function sampev.onShowDialog(dialogId, style, title, button1, button2, text) |
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end |
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if gamer == 2 and title:find('Ввод параметра') and text:find('Укажите ставку') then |
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lua_thread.create(function(dialogId) |
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wait(100) |
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wait(300) |
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sampSendDialogResponse(dialogId, 1, 0, math.ceil(cost)) |
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gamer = 0 |
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end, dialogId) |
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@ -253,13 +256,13 @@ function false0_move1_click2(text, posX, posY) |
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local curX, curY = getCursorPos() |
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if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then |
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renderFontDrawText(font, text, posX, posY, 0xFFbababa) |
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if isKeyJustPressed(1) then |
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return 2 |
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else |
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return 1 |
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end |
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if isKeyJustPressed(1) then |
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return 2 |
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else |
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return 1 |
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end |
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else |
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return 0 |
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return 0 |
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end |
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end |
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@ -448,7 +451,7 @@ script_update = { |
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script_update.menu.ini[#script_update.menu.ini+1] = address |
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text = string.format("%s%s\n", text, string.format("%s\t%s%s", ini.settings.script_name, (ini.settings.version == ini.settings.server_version and "{59fc30}" or "{ff0000}"),ini.settings.version)) |
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script_update.menu.dialog[#script_update.menu.dialog+1] = function(data) |
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script_update.menu2.show(data) |
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script_update.menu2.show(data) |
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end |
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end |
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end |
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@ -522,6 +525,15 @@ function utf8(...) |
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end |
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utf8({ "sampShowDialog" }, "Utf8ToAnsi") |
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utf8({ "sampSendChat" }, "Utf8ToAnsi") |
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utf8({ "sampAddChatMessage" }, "Utf8ToAnsi") |
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utf8({ "print" }, "Utf8ToAnsi") |
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utf8({ "renderGetFontDrawTextLength" }, "Utf8ToAnsi") |
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utf8({ "renderFontDrawText" }, "Utf8ToAnsi") |
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utf8({ "sampSetCurrentDialogEditboxText" }, "Utf8ToAnsi") |
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utf8({ "sampCreate3dTextEx" }, "Utf8ToAnsi") |
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utf8({ "sampCreate3dText" }, "Utf8ToAnsi") |
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utf8({ "sampSet3dTextString" }, "Utf8ToAnsi") |
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utf8({ "sampGetDialogText" }, nil, "AnsiToUtf8") |
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utf8({ "sampGetDialogCaption" }, nil, "AnsiToUtf8") |
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utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8") |