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@ -198,7 +198,7 @@ function main() |
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createDirectory(AdressFolder) |
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end |
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settings_load() |
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threads_save[#threads_save+1] = lua_thread.create(get_time) |
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lua_thread.create(get_time) |
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logAvailable() |
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for k,v in pairs(prices_mon) do |
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prices_mon[k] = inifiles.tmonitor[k] |
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@ -209,10 +209,12 @@ function main() |
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font = renderCreateFont(inifiles.Render.FontName, inifiles.Render.FontSize, inifiles.Render.FontFlag) |
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--gmap area |
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threads_save[#threads_save+1] = lua_thread.create(transponder) |
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threads_save[#threads_save+1] = lua_thread.create(fastmap) |
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threads_save[#threads_save+1] = lua_thread.create(renderTruckers) |
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threads_save[#threads_save+1] = lua_thread.create(luChecker.checker) |
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lua_thread.create(transponder) |
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lua_thread.create(fastmap) |
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lua_thread.create(renderTruckers) |
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lua_thread.create(luChecker.checker) |
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lua_thread.create(doCruise) |
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--lua_thread.create(script_update.main) |
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@ -231,7 +233,6 @@ function main() |
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doPickup() |
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doPtt() |
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if script_run then |
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doCruise() |
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if not sampIsScoreboardOpen() and sampIsChatVisible() and not isKeyDown(116) and not isKeyDown(121) and fastmapshow == nil then |
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doRenderStats() |
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doRenderMon() |
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@ -476,7 +477,7 @@ function doControl() |
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delay.dir = 1 |
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end |
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if i == 7 and script_run then |
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threads[#threads+1] = lua_thread.create(showTruckers) |
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lua_thread.create(showTruckers) |
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end |
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if i == 8 then |
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ShowDialog1(1) |
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@ -829,7 +830,7 @@ function doDialog() |
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end |
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if str:find("Î÷èñòèòü íåèñïîëüçóåìóþ ïàìÿòü ñêðèïòà") then |
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local mem_do = string.format('%0.2f MB', (tonumber(gcinfo()) / 1000)) |
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collectgarbage() |
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collectgarbage("step") |
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sampAddChatMessage('Ïàìÿòè î÷èùåíà. Áûëî: '..mem_do..'. Ñòàëî: '..string.format('%0.2f MB', (tonumber(gcinfo()) / 1000)), -1) |
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ShowDialog1(1) |
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end |
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@ -1063,7 +1064,9 @@ end |
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cruise = false |
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function doCruise() |
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if not inifiles.Settings.Cruise then return end |
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while true do |
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wait(0) |
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if inifiles.Settings.Cruise and script_run then |
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additional_key_stop = { "VK_W", "VK_S", "VK_SPACE" } |
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local car = storeCarCharIsInNoSave(playerPed) |
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if not isCharInAnyCar(playerPed) or not isCarEngineOn(car) then |
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@ -1071,15 +1074,14 @@ function doCruise() |
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cruise = false |
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printStringNow('~R~cruise control - OFF', 1500) |
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end |
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return |
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end |
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if not sampIsChatInputActive() and not sampIsDialogActive() and not sampIsCursorActive() then |
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if not cruise and isKeyDown(vkeys["VK_W"]) and isKeyDown(vkeys[inifiles.Settings.Key4]) then |
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cruise = true |
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printStringNow('~G~cruise control - ON', 1500) |
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repeat |
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wait(100) |
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until not isKeyDown(vkeys["VK_W"]) |
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cruise = true |
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printStringNow('~G~cruise control - ON', 1500) |
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elseif cruise and not isKeyDown(vkeys[inifiles.Settings.Key4]) and select(1, check_press_key(additional_key_stop)) then |
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cruise = false |
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printStringNow('~R~cruise control - OFF', 1500) |
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@ -1089,6 +1091,8 @@ function doCruise() |
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setGameKeyState(16, 255) |
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end |
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end |
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end |
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end |
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function doRenderStats() |
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if pos[1] then |
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@ -1973,7 +1977,7 @@ function ShowDialog1(int, dtext, dinput, string_or_number, ini1, ini2) |
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) |
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end |
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if int == 4 then |
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threads[#threads+1] = lua_thread.create( |
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lua_thread.create( |
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function() |
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wait(100) |
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local key = "" |
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@ -2095,23 +2099,24 @@ function loadEvents() |
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time_send_trailer_sync = 0 |
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function sampev.onSendVehicleSync() |
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time_send_trailer_sync = os.time() |
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sampfuncsLog("onSendVehicleSync") |
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end |
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function sampev.onSendTrailerSync() |
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sampfuncsLog("send traile sync") |
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if os.time() - time_send_trailer_sync >= 2 then |
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local data = samp_create_sync_data("vehicle") |
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data.send() |
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end |
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end |
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function sampev.onVehicleSync(playerId, vehicleId, data) |
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threads[#threads+1] = lua_thread.create(luChecker.vehicleSync, playerId, vehicleId, data) |
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--lua_thread.create(luChecker.vehicleSync, playerId, vehicleId, data) |
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luChecker.vehicleSync(playerId, vehicleId, data) |
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end |
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function sampev.onTrailerSync(playerId, data) |
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threads[#threads+1] = lua_thread.create(luChecker.trailerSync, playerId, data) |
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--lua_thread.create(luChecker.trailerSync, playerId, data) |
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luChecker.trailerSync(playerId, data) |
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end |
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function sampev.onVehicleStreamOut(vehicleId) |
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threads[#threads+1] = lua_thread.create(luChecker.vehicleStream, false, vehicleId) |
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--lua_thread.create(luChecker.vehicleStream, false, vehicleId) |
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luChecker.vehicleStream(false, vehicleId) |
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end |
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function sampev.onSendChat(message) |
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antiflood = os.clock() * 1000 |
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@ -2193,7 +2198,8 @@ function loadEvents() |
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antiflood = os.clock() * 1000 |
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end |
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function sampev.onVehicleStreamIn(vehicleId, data) |
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threads[#threads+1] = lua_thread.create(luChecker.vehicleStream, true, vehicleId, data) |
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--lua_thread.create(luChecker.vehicleStream, true, vehicleId, data) |
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luChecker.vehicleStream(true, vehicleId, data) |
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if inifiles ~= nil and not inifiles.Settings.Tuning and (data.type == 403 or data.type == 515) then |
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data.modSlots[8] = 0 |
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return {vehicleId, data} |
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@ -2651,7 +2657,7 @@ function loadEvents() |
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end |
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if string.find(Dtitle, "Ðàáîòû") and delay.dir == 3 then |
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threads[#threads+1] = lua_thread.create( |
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lua_thread.create( |
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function() |
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repeat |
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wait(0) |
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@ -2673,7 +2679,7 @@ function loadEvents() |
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end |
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function sampev.onCreate3DText(id, color, position, distance, testLOS, attachedPlayerId, attachedVehicleId, text) -- f3d1 |
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threads[#threads+1] = lua_thread.create( |
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lua_thread.create( |
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function(id, color, position, distance, testLOS, attachedPlayerId, attachedVehicleId, textt) |
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for k, v in pairs(find_3dText) do |
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@ -2765,7 +2771,7 @@ function loadEvents() |
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end |
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function sampev.onRemove3DTextLabel(Cid) -- f3d2 |
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threads[#threads+1] = lua_thread.create(function(Cid) |
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lua_thread.create(function(Cid) |
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if id_3D_text == Cid then |
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id_3D_text = msk_timestamp |
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load_location = false |
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@ -3631,7 +3637,7 @@ function get_time() |
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_time = os.time() |
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if inifiles.Settings.AutoClear then |
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threads = {} |
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collectgarbage() |
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collectgarbage("step") |
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end |
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end |
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end |
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@ -4104,6 +4110,7 @@ end |
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function luChecker.checkerLoad(playerId, data, position) -- Ïðîâåðêà êîãäà èãðîê ïîëó÷èë ãðóç |
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if luChecker.truckers[playerId]["trailerData"]["trailerId"] ~= data["trailerId"] then |
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say(luChecker.truckers[playerId]["trailerData"]["trailerId"].." - "..data["trailerId"]) |
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sampAddChatMessage(data["trailerId"],-1) |
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if getLocalPlayerId() ~= playerId then |
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local trucker_x, trucker_y, trucker_z = position.x, position.y, position.z |
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@ -4378,7 +4385,7 @@ script_update = { |
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script_update.menu.init() |
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end, |
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command = function() |
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threads[#threads+1] = lua_thread.create(function() |
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lua_thread.create(function() |
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local fpath = os.tmpname() |
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local result, text = openURL(script_update.auto_update_url, fpath) |
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if result and text ~= "" and text:find(thisScript().name:gsub("%-", "%%-")) then |
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