initial commit

master
rubin 2 years ago
commit 7247aa1789
  1. 272
      squad-mats.lua

@ -0,0 +1,272 @@
script_name('squad-mats')
script_author("Serhiy_Rubin")
script_version("02.02.2023")
sampev = require 'samp.events'
inicfg = require "inicfg"
dlstatus = require("moonloader").download_status
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(0) end
repeat wait(0) until sampGetCurrentServerName() ~= "SA-MP"
repeat wait(0) until sampGetCurrentServerName():find("Samp%-Rp.Ru") or sampGetCurrentServerName():find("SRP")
local server = getSampRpServerName()
if server == "" then
thisScript():unload()
end
config.init()
sampRegisterChatCommand("squadid",function(para)
if para:find("%d+") then
config.data.squad_id = tonumber(para:match("(%d+)"))
config.save(config.data)
addChatMessage("Установлен новый ID сквада: "..config.data.squad_id)
end
end)
wait(-1)
end
-->> CONFIG
config = {}
config.data = {}
local x1, y1 = convertGameScreenCoordsToWindowScreenCoords(14, 310)
config.default = {
squad_id = -1,
mats = 0,
mats_price = 8
}
config.directory = string.format("%s\\moonloader\\config\\%s\\", getGameDirectory(), thisScript().name)
config.init = function()
if not doesDirectoryExist("moonloader\\config") then
createDirectory("moonloader\\config")
end
if not doesDirectoryExist(config.directory) then
createDirectory(config.directory)
end
config.address = string.format("%s\\%s-%s.json", config.directory, getSampRpServerName(), getLocalPlayerNickname())
if not doesFileExist(config.address) then
config.save(config.default)
end
config.read()
for k,v in pairs(config.default) do
if config.data[k] == nil then
config.data[k] = v
end
end
config.save(config.data)
end
config.save = function(data)
local file, error = io.open(config.address, "w")
if file == nil then
addChatMessage(error)
end
file:write(encodeJson(data))
file:flush()
io.close(file)
end
config.read = function()
local readJson = function()
local file, error = io.open(config.address, "r")
if file then
config.data = decodeJson(file:read("*a"))
io.close(file)
if config.data == nil then
addChatMessage("Ошибка чтения конфига! Сбрасываю конфиг!")
config.save(config.default)
end
end
end
local result = pcall(readJson)
if not result then
addChatMessage("Ошибка чтения конфига! Сбрасываю конфиг!")
config.save(config.default)
end
if config.data == nil then
config.error = true
addChatMessage("Ошибка чтения конфига! Пробую ещё раз прочесть")
config.read()
else
if config.error then
addChatMessage("Конфиг был успешно загружен!")
config.error = false
end
end
end
-->> COUNTER
counter = {}
counter.reset = 0
counter.weapon = {
["SD Pistol"] = 34,
["Desert Eagle"] = 63,
["Shotgun"] = 90,
["MP5"] = 180,
["AK-47"] = 180,
["M4"] = 300,
["Rifle"] = 300
}
dialog = {}
dialog.id = -1
dialog.text = [[[0] SD Pistol [34 п. 34 м.]
[1] Desert Eagle [21 п. 63 м.]
[2] Shotgun [30 п. 90 м.]
[3] MP5 [90 п. 180 м.]
[4] AK-47 [90 п. 180 м.]
[5] M4 [100 п. 300 м.]
[6] Rifle [30 п. 300 м.]
]]
dialog.convertText = function(text)
text = string.format("%s\n \nВсего потрачено: %d матов\nСтоимость: %d вирт\n> Оплатить сейчас", text, config.data.mats, (config.data.mats * config.data.mats_price))
return text
end
dialog.reshow = function()
local text = dialog.convertText(dialog.text)
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, dialog.id)
raknetBitStreamWriteInt8(bs, 2)
raknetBitStreamWriteInt8(bs, 4)
raknetBitStreamWriteString(bs, "Меню")
raknetBitStreamWriteInt8(bs, 7)
raknetBitStreamWriteString(bs, "Выбрать")
raknetBitStreamWriteInt8(bs, 7)
raknetBitStreamWriteString(bs, "Закрыть")
raknetBitStreamWriteInt8(bs, string.len(text))
raknetBitStreamWriteString(bs, text)
raknetEmulRpcReceiveBitStream(61,bs)
raknetDeleteBitStream(bs)
end
-->> EVENTS
function sampev.onServerMessage(color, message)
if message:find("%[Офис%]{FFFFFF} Вы взяли {00FFBF}(.+) %(%d+ .+%) {FFFFFF}с оружейного шкафа офиса!") then
local weapon = message:match("%[Офис%]{FFFFFF} Вы взяли {00FFBF}(.+) %(%d+ .+%) {FFFFFF}с оружейного шкафа офиса!")
config.data.mats = config.data.mats + counter.weapon[weapon]
config.save(config.data)
dialog.reshow()
end
if message == " Операция выполнена" and os.time() - counter.reset <= 2 then
addChatMessage("Счетчик материалов обнулен!")
config.data.mats = 0
config.save(config.data)
end
if message == " Вы не в сообществе" and os.time() - counter.reset <= 2 then
addChatMessage("Укажите ID сообщества командой /squadid [ID]")
end
end
function sampev.onShowDialog(dialogId, style, title, button1, button2, text)
addChatMessage(style)
if title == "Меню" and text == dialog.text then
dialog.id = dialogId
text = dialog.convertText(text)
return { dialogId, style, title, button1, button2, text }
end
end
function sampev.onSendDialogResponse(dialogId, button, listboxId, input)
if listboxId == 10 then
counter.reset = os.time()
sampSendChat("/squad bank "..config.data.squad_id.." "..(config.data.mats * config.data.mats_price))
return false
end
end
-->> NEW FUNCTION
function getLocalPlayerNickname()
return sampGetPlayerNickname(select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)))
end
function getServerAddress()
local ip, port = sampGetCurrentServerAddress()
return string.format("%s:%s", ip, port)
end
function getSampRpServerName()
local result = ""
local server = sampGetCurrentServerName():gsub("|", "")
local server_find = { "02", "Two", "Revo", "Legacy", "Classic" }
for i = 1, #server_find do
if server:find(server_find[i]) then
result = server_find[i]
end
end
return result
end
function convertTableToString(table)
local result = ""
for i = 1, #table do
result = string.format("%s%s\n", result, table[i])
end
return result
end
function start_dialog(menu, put) -- module by trefa & modify (put & list in [])
function _dialog(menu, id, outs, put)
sampShowDialog(id, menu.settings.title, tbl_split(menu.settings.style, menu, menu.settings.forward ,menu.settings.backwards ,menu.settings.score), menu.settings.btn1, (menu.settings.btn2 ~= nil and menu.settings.btn2 or _), menu.settings.style)
repeat
wait(0)
if put ~= nil and sampIsDialogActive() then
sampSetCurrentDialogEditboxText(put)
put = nil
end
local result, button, list, input = sampHasDialogRespond(id)
if result then
local out, outs = menu[((menu.settings.style == 0 or menu.settings.style == 1 or menu.settings.style == 3) and 1 or ((list + 1) > #menu[1] and 2 or 1))][((menu.settings.style == 0 or menu.settings.style == 1 or menu.settings.style == 3) and 1 or ((list + 1) > #menu[1] and (list - #menu[1]) + 1 or list + 1))].click(button, list, input, outs)
if type(out) == "table" then
return _dialog(out, id - 1, outs, put)
elseif type(out) == "boolean" then
if not out then
return out
end
return _dialog(menu, id, outs, put)
end
end
until result
end
function tbl_split(style, tbl, forward ,backwards ,score)
if style == 2 or style == 4 or style == 5 then
text = (style == 5 and tbl[1].text.."\n" or "")
for i, val in ipairs(tbl[1]) do
text = text..""..forward..""..(score and "["..(i-1).."] " or "")..""..val.title..""..backwards
end
if tbl[2] ~= nil then
for _, val in ipairs(tbl[2]) do
text = text..""..forward..""..val.title..""..backwards
end
end
return text
end
return tbl[1].text
end
return _dialog(menu, 1337, outs, put)
end
function getNicknamesOnline()
local result = {}
for i = 0, sampGetMaxPlayerId(false) do
if sampIsPlayerConnected(i) or select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) == i then
result[sampGetPlayerNickname(i)] = i
end
end
return result
end
function addChatMessage(text)
local tag = string.format("{667dff}[%s]{FFFFFF} ", thisScript().name)
sampAddChatMessage(tag..text, 0xFFFFFFFF)
end
-->> SCRIPT UTF-8
-->> utf8(table path, incoming variables encoding, outcoming variables encoding)
-->> table path example { "sampev", "onShowDialog" }
-->> encoding options nil | AnsiToUtf8 | Utf8ToAnsi
_utf8 = load([=[return function(utf8_func, in_encoding, out_encoding); if encoding == nil then; encoding = require("encoding"); encoding.default = "CP1251"; u8 = encoding.UTF8; end; if type(utf8_func) ~= "table" then; return false; end; if AnsiToUtf8 == nil or Utf8ToAnsi == nil then; AnsiToUtf8 = function(text); return u8(text); end; Utf8ToAnsi = function(text); return u8:decode(text); end; end; if _UTF8_FUNCTION_SAVE == nil then; _UTF8_FUNCTION_SAVE = {}; end; local change_var = "_G"; for s = 1, #utf8_func do; change_var = string.format('%s["%s"]', change_var, utf8_func[s]); end; if _UTF8_FUNCTION_SAVE[change_var] == nil then; _UTF8_FUNCTION = function(...); local pack = table.pack(...); readTable = function(t, enc); for k, v in next, t do; if type(v) == 'table' then; readTable(v, enc); else; if enc ~= nil and (enc == "AnsiToUtf8" or enc == "Utf8ToAnsi") then; if type(k) == "string" then; k = _G[enc](k); end; if type(v) == "string" then; t[k] = _G[enc](v); end; end; end; end; return t; end; return table.unpack(readTable({_UTF8_FUNCTION_SAVE[change_var](table.unpack(readTable(pack, in_encoding)))}, out_encoding)); end; local text = string.format("_UTF8_FUNCTION_SAVE['%s'] = %s; %s = _UTF8_FUNCTION;", change_var, change_var, change_var); load(text)(); _UTF8_FUNCTION = nil; end; return true; end]=])
function utf8(...)
pcall(_utf8(), ...)
end
utf8({ "sampShowDialog" }, "Utf8ToAnsi")
utf8({ "sampSendChat" }, "Utf8ToAnsi")
utf8({ "sampAddChatMessage" }, "Utf8ToAnsi")
utf8({ "print" }, "Utf8ToAnsi")
utf8({ "renderGetFontDrawTextLength" }, "Utf8ToAnsi")
utf8({ "renderFontDrawText" }, "Utf8ToAnsi")
utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8")
utf8({ "sampev", "onServerMessage" }, "AnsiToUtf8", "Utf8ToAnsi")
utf8({ "sampev", "onShowDialog" }, "AnsiToUtf8", "Utf8ToAnsi")
utf8({ "sampev", "onSendDialogResponse" }, "AnsiToUtf8", "Utf8ToAnsi")
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