added handler black/white list & added show list dialog

update
rubin 2 years ago
parent 7fb54c9b2c
commit b1f1492141
  1. 66
      mafia-tools.lua

@ -42,21 +42,28 @@ menu.color = "{fffd8f}"
menu.data = {}
menu.update = function()
-->> Список блокировщика
local blacklist = {}
for k,v in pairs(config.data.list) do
blacklist[#blacklist+1] = {
title = k,
click = function(button, list, input , outs)
if button == 1 then
config.data.list[k] = nil
config.save(config.data)
addChatMessage(string.format("Вы удалили %s из списка!", k))
end
menu.show = { true, "main" }
end
}
end
-->> Обновление инфы от сервера
local players = getNicknamesOnline()
local count = 0
local members = {}
for sender, sender_data in pairs(menu.data) do
count = count + 1
-- for key, v in pairs(sender_data) do
-- if ammo_timer.data[key] ~= nil then
-- if ammo_timer.data[key]["time"] < v["time"] then
-- ammo_timer.data[key]["time"] = v["time"]
-- ammo_timer.data[key]["text"] = v["text"]
-- end
-- end
-- end
members[#members+1] = {
title = string.format("%s\t", (players[sender] ~= nil and sender.."["..players[sender].."]" or sender)),
click = function(button, list, input, outs)
@ -118,13 +125,8 @@ menu.update = function()
end
end
}
end
menu.dialog = {
["main"] = {
settings = {title = "mafia-tools" ,style = 4 ,btn1 = "Выбрать" ,btn2 = "Закрыть" ,forward = "{ffffff}" ,backwards = "\n" ,score = false},
@ -162,7 +164,11 @@ menu.update = function()
title = menu.color..">{ffffff} Список блокировщика\t",
click = function(button, list, input , outs)
if button ~= 1 then return end
if #blacklist > 0 then
menu.show = { true, "members_user", blacklist }
else
menu.show = { true, "main" }
end
end
},
{
@ -265,18 +271,38 @@ request.handler = function(text)
end
if info["result"] == "ok" then
menu.data = info["data"]
local new_data = {
ls = { time = 0, text = "00:00:00" },
sf = { time = 0, text = "00:00:00" },
lv = { time = 0, text = "00:00:00" },
mhcars = { time = 0, text = "00:00:00" },
}
local isPlayerInList = function(sender)
local result = false
if config.data.list_block then
if config.data.list[sender] == nil then
result = true
end
else
if config.data.list[sender] ~= nil then
result = true
end
end
return result
end
for sender, sender_data in pairs(info["data"]) do
if config.data.list[sender] == nil then
if isPlayerInList(sender) then
for key, v in pairs(sender_data) do
if ammo_timer.data[key] ~= nil then
if ammo_timer.data[key]["time"] < v["time"] then
ammo_timer.data[key]["time"] = v["time"]
ammo_timer.data[key]["text"] = v["text"]
if new_data[key] ~= nil then
if new_data[key]["time"] < v["time"] then
new_data[key]["time"] = v["time"]
new_data[key]["text"] = v["text"]
end
end
end
end
end
ammo_timer.data = new_data
end
return true
end

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