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lua-lib/websocket/client_sync.lua

38 lines
776 B

local socket = require'socket'
local sync = require'websocket.sync'
local tools = require'websocket.tools'
local new = function(ws)
ws = ws or {}
local self = {}
self.sock_connect = function(self,host,port)
self.sock = socket.tcp()
if ws.timeout ~= nil then
self.sock:settimeout(ws.timeout)
end
local _,err = self.sock:connect(host,port)
if err then
self.sock:close()
return nil,err
end
end
self.sock_send = function(self,...)
return self.sock:send(...)
end
self.sock_receive = function(self,...)
return self.sock:receive(...)
end
self.sock_close = function(self)
--self.sock:shutdown() Causes errors?
self.sock:close()
end
self = sync.extend(self)
return self
end
return new