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corn-hud/corn-hud.lua

433 lines
15 KiB

script_name('cornHUD')
script_author("Serhiy_Rubin")
script_version("22/09/2019")
require 'lib.sampfuncs'
require 'lib.moonloader'
local vkeys = require "lib.vkeys"
local sampev, inicfg = require 'lib.samp.events', require 'inicfg'
local render, antiflood = false, 0
local zerno, urojai, narko, priceZerno, priceUrojai, priceNarko, finfoCheck = 0, 0, 0, 0, 0, 0, 0
local coord = {
['Farm 0'] = {x = -379.220367, y = -1425.855591, z = 25.862316 },
['Farm 1'] = {x = -116.514381, y = 2.906076, z = 3.227722 },
['Farm 2'] = {x = -1055.663330, y = -1203.198486, z = 129.136978 },
['Farm 3'] = {x = -0.693013, y = 74.493423, z = 3.231136 },
['Farm 4'] = {x = 1912.754150, y = 176.559540, z = 37.375542 },
['Narko'] = {x = 2182.483887, y = -1657.505615, z = 15.201279 },
['Zerno'] = {x = 2206.272949, y = -2245.668457, z = 13.661810 },
['Urojai'] = {x = 972.86, y = 2105.53, z = 10.94 }
}
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(0) end
repeat wait(0) until sampGetCurrentServerName() ~= "SA-MP"
repeat wait(0) until sampGetCurrentServerName():find("Samp%-Rp.Ru") or sampGetCurrentServerName():find("SRP")
server = sampGetCurrentServerName():gsub("|", "")
server =
(server:find("02") and "Two" or
(server:find("Revo") and "Revolution" or
(server:find("Legacy") and "Legacy" or (server:find("Classic") and "Classic" or
(server:find("Zero Two") and "Two" or "")))))
if server == "" then
thisScript():unload()
end
iniName = string.format("cornHUD-%s", server)
ini = inicfg.load({
['Farm 0'] = {
corn = 0,
cornPrice = 0,
product = 0,
productPrice = 0,
bank = 0
},
['Farm 1'] = {
corn = 0,
cornPrice = 0,
product = 0,
productPrice = 0,
bank = 0
},
['Farm 2'] = {
corn = 0,
cornPrice = 0,
product = 0,
productPrice = 0,
bank = 0
},
['Farm 3'] = {
corn = 0,
cornPrice = 0,
product = 0,
productPrice = 0,
bank = 0
},
['Farm 4'] = {
corn = 0,
cornPrice = 0,
product = 0,
productPrice = 0,
bank = 0
},
price = {
zerno = 0,
urojai = 0,
narko = 0
},
Render = {
FontName='Segoe UI',
FontSize=10,
FontFlag=15,
Color1='2f72f7',
Color2='FFFFFF'
},
Settings = {
Key1='VK_RBUTTON',
Key2='VK_MENU',
X=0,
Y=0
},
}, iniName)
inicfg.save(ini, iniName)
sampfuncsLog(' {FFFFFF}corn-hud loaded. CMD: /corn | /corn hud. | Key combo: '..ini.Settings.Key1:gsub("VK_", '')..' + '..ini.Settings.Key2:gsub("VK_", ''))
font = renderCreateFont(ini.Render.FontName, ini.Render.FontSize, ini.Render.FontFlag)
lua_thread.create(menu.loop)
while true do
wait(0)
points = ''
for k,v in pairs(coord) do
local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed)))
if dist <= 30 then
points = k
end
end
if finfoCheck == 1 then
if points:find('Farm') then
if math.ceil(os.clock() * 1000 - antiflood) > 999 then
finfoCheck = 2
sampSendChat('/finfo')
end
else
finfoCheck = 0
end
end
if render then
renderText = {
[1] = '{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: '..ini.price.zerno..'$',
[2] = '{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: '..ini.price.urojai..'$',
[3] = '{00D900} ',
[4] = string.format('{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>0 | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d$ | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d [%d$] | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d [%d$]', ini['Farm 0'].bank, ini['Farm 0'].corn, ini['Farm 0'].cornPrice, ini['Farm 0'].product, ini['Farm 0'].productPrice),
[5] = string.format('{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>1 | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d$ | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$] | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$]', ini['Farm 1'].bank, ini['Farm 1'].corn, ini['Farm 1'].cornPrice, ini['Farm 1'].product, ini['Farm 1'].productPrice),
[6] = string.format('{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>2 | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d$ | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$] | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$]', ini['Farm 2'].bank, ini['Farm 2'].corn, ini['Farm 2'].cornPrice, ini['Farm 2'].product, ini['Farm 2'].productPrice),
[7] = string.format('{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>3 | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d$ | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$] | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$]', ini['Farm 3'].bank, ini['Farm 3'].corn, ini['Farm 3'].cornPrice, ini['Farm 3'].product, ini['Farm 3'].productPrice),
[8] = string.format('{00D900}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>4 | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %d$ | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$] | <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %s [%s$]', ini['Farm 4'].bank, ini['Farm 4'].corn, ini['Farm 4'].cornPrice, ini['Farm 4'].product, ini['Farm 4'].productPrice),
}
local X, Y = ini.Settings.X, ini.Settings.Y
for i = 1, #renderText do
renderFontDrawText(font, renderText[i], X, Y, -1)
if i ~= 3 then
Y = Y + (renderGetFontDrawHeight(font) - (renderGetFontDrawHeight(font) / 5))
else
Y = Y + (renderGetFontDrawHeight(font) / 5)
end
end
end
if isKeyDown(vkeys[ini.Settings.Key1]) and (isCharInModel(PLAYER_PED, 440) or isKeyDown(vkeys[ini.Settings.Key2])) then
sampSetCursorMode(3)
mouse = 1
local posX, posY = getScreenResolution()
local plus = (renderGetFontDrawHeight(font) + (renderGetFontDrawHeight(font) / 10))
posX = posX / 2
posY = ((posY / 2.2) - (renderGetFontDrawHeight(font) * 3))
renderText = {
[1] = (render and 'Corn-HUD: ON' or 'Corn-HUD: OFF'),
[2] = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',
[3] = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',
[4] = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',
[5] = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
}
for i = 1, #renderText do
if drawClickableText(renderText[i], posX - (renderGetFontDrawTextLength(font, renderText[i]) / 2), posY, 0xFF00D900, 0xFFFFFFFF) then
if i == 1 then
render = not render
end
if i == 2 then
if points ~= '' then
if points:find('Farm') then
local warecorn = urojai
local corn = ( (1500 - warecorn) < tonumber(ini[points].product) and (1500 - warecorn) or tonumber(ini[points].product) )
sampSendChat('/cornmenu 2 '..corn)
finfoCheck = 1
end
if points:find('Zerno') then
sampSendChat('/cornmenu 0 '..(1500 - zerno))
end
end
end
if i == 3 then
if points ~= '' then
if points:find('Farm') then
sampSendChat('/cornmenu 1 '..(zerno > (10000 - ini[points].corn) and (10000 - ini[points].corn) or zerno))
finfoCheck = 1
end
if points:find('Narko') then
sampSendChat('/cornmenu 4 '..narko)
end
if points:find('Urojai') then
sampSendChat('/cornmenu 4 '..urojai)
end
end
end
if i == 4 then
sampSendChat('/finfo')
end
if i == 5 then
finfoCheck = 1
end
end
posY = posY + plus
end
else
if mouse ~= nil and mouse == 1 then
sampSetCursorMode(0)
mouse = nil
end
end
end
end
function sampev.onServerMessage(color, message)
if message:find(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500') then
zerno = tonumber(message:match(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500'))
end
if message:find(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500') then
urojai = tonumber(message:match(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500'))
end
if message:find(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500') then
narko = tonumber(message:match(' <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (%d+) / 1500'))
end
end
function sampev.onCreate3DText(id, color, position, distance, testLOS, attachedPlayerId, attachedVehicleId, text)
if text:find('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
ini.price.narko = text:match('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>')
inicfg.save(ini, iniName)
end
if text:find('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.+') then
ini.price.zerno = text:match('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.+')
inicfg.save(ini, iniName)
end
if text:find('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
ini.price.urojai = text:match('{FF8000}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (%d+) <EFBFBD><EFBFBD><EFBFBD><EFBFBD>')
inicfg.save(ini, iniName)
end
end
function sampev.onShowDialog(dialogId, style, title, button1, button2, text)
if text:find(".FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+).+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{FFFFFF}\t\t\t(%d+) / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+).+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+)") then
local S0 = CheckCoord()
if S0 ~= '' then
ini[S0].bank, ini[S0].corn, ini[S0].product, ini[S0].cornPrice, ini[S0].productPrice = text:match(".FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+).+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{FFFFFF}\t\t\t%d+ / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+).+FBDD7E.<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:.FFFFFF.\t\t\t(%d+)")
inicfg.save(ini, iniName)
if finfoCheck ~= 0 then
finfoCheck = 0
return false
end
end
end
if text:find('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
zerno = zerno + tonumber(text:match('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>'))
print(zerno)
end
if text:find('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
zerno = zerno - tonumber(text:match('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>'))
print(zerno)
end
if text:find('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
urojai = urojai + tonumber(text:match('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>'))
print(urojai)
end
if text:find('<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
urojai = urojai - tonumber(text:match('<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>'))
print(urojai)
end
if text:find('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>') then
narko = narko + tonumber(text:match('{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+).*{FFFFFF}<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}%d+ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>'))
end
if text:find('<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+)') then
narko = narko - tonumber(text:match('<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0289CC}(%d+)'))
end
end
function sampev.onSendChat(message) antiflood = os.clock() * 1000 end
function sampev.onSendCommand(cmd) antiflood = os.clock() * 1000 end
function CheckCoord()
for k,v in pairs(coord) do
local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed)))
if dist <= 30 then
return k
end
end
return ''
end
function drawClickableText(text, posX, posY, Color1, Color2)
if text ~= nil and posX ~= nil and posY ~= nil then
renderFontDrawText(font, text, posX, posY, Color1)
local textLenght = renderGetFontDrawTextLength(font, text)
local textHeight = renderGetFontDrawHeight(font)
local curX, curY = getCursorPos()
if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then
renderFontDrawText(font, text, posX, posY, Color2)
if isKeyJustPressed(1) then
return true
else
return false
end
end
else
return false
end
end
-->> MENU
menu = {}
function menu.get()
return {
{
settings = {title = "corn-hud" ,style = 4 ,btn1 = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ,btn2 = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ,forward = "{ffffff}" ,backwards = "\n" ,score = true},
{
{
title = 'HUD\t'..(render and "ON" or "OFF"),
click = function(button, list, input , outs)
if button ~= 1 then return end
render = not render
showMenu = true
end
},
{
title = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\t',
click = function(button, list, input , outs)
if button ~= 1 then return end
if not render then
render = true
end
wait(200)
repeat
wait(0)
sampSetCursorMode(3)
local X, Y = getCursorPos()
ini.Settings.X = X
ini.Settings.Y = Y
until isKeyJustPressed(1)
inicfg.save(ini, iniName)
sampSetCursorMode(0)
showMenu = true
end
},
{
title = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>1\t'..ini.Settings.Key1:gsub("VK_", ""),
click = function(button, list, input , outs)
if button ~= 1 then return end
wait(200)
local key = ""
repeat
wait(0)
if not sampIsDialogActive() then
sampShowDialog(0, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 0)
end
for k, v in pairs(vkeys) do
if wasKeyPressed(v) and k ~= "VK_ESCAPE" and k ~= "VK_RETURN" then
key = k
end
end
until key ~= ""
ini.Settings.Key1 = key
inicfg.save(ini, iniName)
showMenu = true
end
},
{
title = '<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>2\t'..ini.Settings.Key2:gsub("VK_", ""),
click = function(button, list, input , outs)
if button ~= 1 then return end
wait(200)
local key = ""
repeat
wait(0)
if not sampIsDialogActive() then
sampShowDialog(0, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 0)
end
for k, v in pairs(vkeys) do
if wasKeyPressed(v) and k ~= "VK_ESCAPE" and k ~= "VK_RETURN" then
key = k
end
end
until key ~= ""
ini.Settings.Key2 = key
inicfg.save(ini, iniName)
showMenu = true
end
},
}
}
}
end
function menu.loop()
showMenu = false
sampRegisterChatCommand('corn', function(param)
showMenu = true
end)
while true do
wait(0)
if showMenu then
showMenu = false
menu.dialog = menu.get()
start_dialog(menu.dialog[1])
end
end
end
function start_dialog(menu) -- module by trefa
function _dialog(menu, id, outs)
sampShowDialog(id, menu.settings.title, tbl_split(menu.settings.style, menu, menu.settings.forward ,menu.settings.backwards ,menu.settings.score), menu.settings.btn1, (menu.settings.btn2 ~= nil and menu.settings.btn2 or _), menu.settings.style)
repeat
wait(0)
local result, button, list, input = sampHasDialogRespond(id)
if result then
local out, outs = menu[((menu.settings.style == 0 or menu.settings.style == 1 or menu.settings.style == 3) and 1 or ((list + 1) > #menu[1] and 2 or 1))][((menu.settings.style == 0 or menu.settings.style == 1 or menu.settings.style == 3) and 1 or ((list + 1) > #menu[1] and (list - #menu[1]) + 1 or list + 1))].click(button, list, input, outs)
if type(out) == "table" then
return _dialog(out, id - 1, outs)
elseif type(out) == "boolean" then
if not out then
return out
end
return _dialog(menu, id, outs)
end
end
until result
end
function tbl_split(style, tbl, forward ,backwards ,score)
if style == 2 or style == 4 or style == 5 then
text = (style == 5 and tbl[1].text.."\n" or "")
for i, val in ipairs(tbl[1]) do
text = text..""..forward..""..(score and "["..(i-1).."] " or "")..""..val.title..""..backwards
end
if tbl[2] ~= nil then
for _, val in ipairs(tbl[2]) do
text = text..""..forward..""..val.title..""..backwards
end
end
return text
end
return tbl[1].text
end
return _dialog(menu, 1337, outs)
end