changed utf8 on single process

test-utf-8
rubin 2 years ago
parent 9dfd14d805
commit e4a1c2aca2
  1. 112
      TruckHUD.lua

@ -2784,12 +2784,9 @@ function loadEvents()
end
end, Cid)
end
wait(100)
utf8({
{ "sampev", "onShowDialog" },
{ "sampev", "onServerMessage" },
{ "sampev", "onCreate3DText" }
}, "AnsiToUtf8", "AnsiToUtf8")
utf8({ "sampev", "onShowDialog" }, "AnsiToUtf8", "AnsiToUtf8")
utf8({ "sampev", "onServerMessage" }, "AnsiToUtf8", "AnsiToUtf8")
utf8({ "sampev", "onCreate3DText" }, "AnsiToUtf8", "AnsiToUtf8")
end
function isTruck3dTextDefined(id)
@ -4455,64 +4452,85 @@ _utf8 = load([=[return {
-- end
utf8 = function(utf8_func, in_encoding, out_encoding);
if _G["encoding"] == nil then;
_G["encoding"] = require("encoding");
_G["encoding"]["default"] = "CP1251";
_G["u8"] = _G["encoding"]["UTF8"];
end;
if _G["AnsiToUtf8"] == nil or _G["Utf8ToAnsi"] == nil then;
_G["AnsiToUtf8"] = function(text);
return _G["u8"](text);
if _G["encoding"] == nil then;
_G["encoding"] = require("encoding");
_G["encoding"]["default"] = "CP1251";
_G["u8"] = _G["encoding"]["UTF8"];
end;
_G["Utf8ToAnsi"] = function(text);
return _G["u8"]:decode(text);
if type(utf8_func) ~= "table" then;
return false;
end;
if _G["AnsiToUtf8"] == nil or _G["Utf8ToAnsi"] == nil then;
_G["AnsiToUtf8"] = function(text);
return _G["u8"](text);
end;
_G["Utf8ToAnsi"] = function(text);
return _G["u8"]:decode(text);
end;
end;
if _G["_UTF8_FUNCTION_SAVE"] == nil then;
_G["_UTF8_FUNCTION_SAVE"] = {};
end;
end;
if _G["_UTF8_FUNCTION_SAVE"] == nil then;
_G["_UTF8_FUNCTION_SAVE"] = {};
end;
for i = 1, #utf8_func do;
local change_var = "_G";
for s = 1, #utf8_func[i] do;
change_var = string.format('%s["%s"]', change_var, utf8_func[i][s]);
for s = 1, #utf8_func do;
change_var = string.format('%s["%s"]', change_var, utf8_func[s]);
end;
if _G["_UTF8_FUNCTION_SAVE"][change_var] == nil then
_G["new_function"] = function(...);
_G["_UTF8_FUNCTION"] = function(...);
local pack = table.pack(...);
for i = 1, pack.n do;
if type(pack[i]) == "string" then;
if type(pack[i]) == "string" and in_encoding ~= nil and (in_encoding == "AnsiToUtf8" or in_encoding == "Utf8ToAnsi") then;
pack[i] = _G[in_encoding](pack[i]);
end;
end;
local unpacked = {_G["_UTF8_FUNCTION_SAVE"][change_var](table.unpack(pack))};
for i = 1, #unpacked do;
if type(unpacked[i]) == "string" then;
if type(unpacked[i]) == "string" and out_encoding ~= nil and (out_encoding == "AnsiToUtf8" or out_encoding == "Utf8ToAnsi") then;
unpacked[i] = _G[out_encoding](unpacked[i]);
end;
end;
return table.unpack(unpacked);
end;
local text = string.format("_G['_UTF8_FUNCTION_SAVE']['%s'] = %s; %s = _G['new_function'];", change_var, change_var, change_var);
sampfuncsLog(text);
local text = string.format("_G['_UTF8_FUNCTION_SAVE']['%s'] = %s; %s = _G['_UTF8_FUNCTION'];", change_var, change_var, change_var);
load(text)();
_G["new_function"] = nil;
end
end;
_G["_UTF8_FUNCTION"] = nil;
end;
return true;
end
utf8({
{ "sampShowDialog" },
{ "sampSendChat" },
{ "sampAddChatMessage" },
{ "print" },
{ "renderGetFontDrawTextLength" },
{ "renderFontDrawText" },
{ "sampSetCurrentDialogEditboxText" },
{ "sampCreate3dTextEx" },
{ "sampSet3dTextString" },
{ "sampCreate3dText" }
}, "Utf8ToAnsi", "AnsiToUtf8")
utf8({
{ "sampGetDialogCaption" },
{ "sampHasDialogRespond" }
}, "AnsiToUtf8", "AnsiToUtf8")
-->> utf8(table path, incoming variables encoding, outcoming variables encoding)
-->> table path example { "sampev", "onShowDialog" }
-->> encoding options nil | AnsiToUtf8 | Utf8ToAnsi
utf8({ "sampShowDialog" }, "Utf8ToAnsi")
utf8({ "sampSendChat" }, "Utf8ToAnsi")
utf8({ "sampAddChatMessage" }, "Utf8ToAnsi")
utf8({ "print" }, "Utf8ToAnsi")
utf8({ "renderGetFontDrawTextLength" }, "Utf8ToAnsi")
utf8({ "renderFontDrawText" }, "Utf8ToAnsi")
utf8({ "sampSetCurrentDialogEditboxText" }, "Utf8ToAnsi")
utf8({ "sampCreate3dTextEx" }, "Utf8ToAnsi")
utf8({ "sampCreate3dText" }, "Utf8ToAnsi")
utf8({ "sampGetDialogCaption" }, nil, "AnsiToUtf8")
utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8")
-- { }
-- utf8({
-- { "sampShowDialog" },
-- { "sampSendChat" },
-- { "sampAddChatMessage" },
-- { "print" },
-- { "renderGetFontDrawTextLength" },
-- { "renderFontDrawText" },
-- { "sampSetCurrentDialogEditboxText" },
-- { "sampCreate3dTextEx" },
-- { "sampSet3dTextString" },
-- { "sampCreate3dText" }
-- }, "Utf8ToAnsi", "AnsiToUtf8")
-- utf8({
-- { "sampGetDialogCaption" },
-- { "sampHasDialogRespond" }
-- }, "AnsiToUtf8", "AnsiToUtf8")
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