remove unused sections of code

test-utf-8
rubin 2 years ago
parent b51fd958d0
commit c9266f0cec
  1. 288
      TruckHUD.lua

@ -2786,11 +2786,11 @@ function loadEvents()
end
end, Cid)
end
-- utf8_function({
-- { "sampev", "onShowDialog" },
-- { "sampev", "onServerMessage" },
-- { "sampev", "onCreate3DText" }
-- }, "AnsiToUtf8", "AnsiToUtf8")
utf8({
{ "sampev", "onShowDialog" },
{ "sampev", "onServerMessage" },
{ "sampev", "onCreate3DText" }
}, "AnsiToUtf8", "AnsiToUtf8")
end
function isTruck3dTextDefined(id)
local result = false
@ -2996,171 +2996,6 @@ function ChangeCena(st)
end
end
function Utf8ToAnsi(s)
local nmdc = {
[36] = "$",
[124] = "|"
}
local utf8_decode = {
[128] = {
[147] = "\150",
[148] = "\151",
[152] = "\145",
[153] = "\146",
[154] = "\130",
[156] = "\147",
[157] = "\148",
[158] = "\132",
[160] = "\134",
[161] = "\135",
[162] = "\149",
[166] = "\133",
[176] = "\137",
[185] = "\139",
[186] = "\155"
},
[130] = {[172] = "\136"},
[132] = {[150] = "\185", [162] = "\153"},
[194] = {
[152] = "\152",
[160] = "\160",
[164] = "\164",
[166] = "\166",
[167] = "\167",
[169] = "\169",
[171] = "\171",
[172] = "\172",
[173] = "\173",
[174] = "\174",
[176] = "\176",
[177] = "\177",
[181] = "\181",
[182] = "\182",
[183] = "\183",
[187] = "\187"
},
[208] = {
[129] = "\168",
[130] = "\128",
[131] = "\129",
[132] = "\170",
[133] = "\189",
[134] = "\178",
[135] = "\175",
[136] = "\163",
[137] = "\138",
[138] = "\140",
[139] = "\142",
[140] = "\141",
[143] = "\143",
[144] = "\192",
[145] = "\193",
[146] = "\194",
[147] = "\195",
[148] = "\196",
[149] = "\197",
[150] = "\198",
[151] = "\199",
[152] = "\200",
[153] = "\201",
[154] = "\202",
[155] = "\203",
[156] = "\204",
[157] = "\205",
[158] = "\206",
[159] = "\207",
[160] = "\208",
[161] = "\209",
[162] = "\210",
[163] = "\211",
[164] = "\212",
[165] = "\213",
[166] = "\214",
[167] = "\215",
[168] = "\216",
[169] = "\217",
[170] = "\218",
[171] = "\219",
[172] = "\220",
[173] = "\221",
[174] = "\222",
[175] = "\223",
[176] = "\224",
[177] = "\225",
[178] = "\226",
[179] = "\227",
[180] = "\228",
[181] = "\229",
[182] = "\230",
[183] = "\231",
[184] = "\232",
[185] = "\233",
[186] = "\234",
[187] = "\235",
[188] = "\236",
[189] = "\237",
[190] = "\238",
[191] = "\239"
},
[209] = {
[128] = "\240",
[129] = "\241",
[130] = "\242",
[131] = "\243",
[132] = "\244",
[133] = "\245",
[134] = "\246",
[135] = "\247",
[136] = "\248",
[137] = "\249",
[138] = "\250",
[139] = "\251",
[140] = "\252",
[141] = "\253",
[142] = "\254",
[143] = "\255",
[144] = "\161",
[145] = "\184",
[146] = "\144",
[147] = "\131",
[148] = "\186",
[149] = "\190",
[150] = "\179",
[151] = "\191",
[152] = "\188",
[153] = "\154",
[154] = "\156",
[155] = "\158",
[156] = "\157",
[158] = "\162",
[159] = "\159"
},
[210] = {[144] = "\165", [145] = "\180"}
}
local a, j, r, b = 0, 0, ""
for i = 1, s and s:len() or 0 do
b = s:byte(i)
if b < 128 then
if nmdc[b] then
r = r .. nmdc[b]
else
r = r .. string.char(b)
end
elseif a == 2 then
a, j = a - 1, b
elseif a == 1 then
a, r = a - 1, r .. utf8_decode[j][b]
elseif b == 226 then
a = 2
elseif b == 194 or b == 208 or b == 209 or b == 210 then
j, a = b, 1
else
r = r .. "_"
end
end
return r
end
function drawClickableText(text, posX, posY)
if text ~= nil and posX ~= nil and posY ~= nil then
renderFontDrawText(font, text, posX, posY, "0xFF" .. inifiles.Render.Color1)
@ -3229,19 +3064,6 @@ function transponder()
error_array = {}
solo_data_antiflood = {}
clearSoloMessage()
sampRegisterChatCommand("send",function(param)
if param:find("(.+_.+) (%d+) (.+) (.+)") then
local name, id, action, cargo = param:match("(.+_.+) (%d+) (.+) (.+)")
-- /send name id action cargo
solo_message_send = {
name = name,
id = tonumber(id),
action = action,
cargo = cargo,
time = os.time()
}
end
end)
while true do
wait(0)
if script_run and inifiles.Settings.transponder then
@ -4576,102 +4398,12 @@ script_update = {
-->> SCRIPT UTF-8
utf8 = load([=[
return {
module = function(utf8_func, in_encoding, out_encoding);
if _G["encoding"] == nil then;
_G["encoding"] = require("encoding");
_G["encoding"]["default"] = "CP1251";
_G["u8"] = _G["encoding"]["UTF8"]
end
if _G["AnsiToUtf8"] == nil or _G["Utf8ToAnsi"] == nil then
_G["AnsiToUtf8"] = function(text)
return _G["u8"](text)
end
_G["Utf8ToAnsi"] = function(text)
return _G["u8"]:decode(text)
end
end
for i = 1, #utf8_func do;
if _G[utf8_func[i][1]] ~= nil then;
utf8_function_create = function(...);
local pack = table.pack(...);
for i = 1, pack.n do;
if type(pack[i]) == "string" then;
pack[i] = _G[in_encoding](pack[i]);
end;
end;
local result = {utf8_func[i][1000](table.unpack(pack))};
for i = 1, #result do;
if type(result[i]) == "string" then;
result[i] = _G[out_encoding](result[i]);
end;
end;
return table.unpack(result);
end;
local text = "_G";
for s = 1, #utf8_func[i] do;
text = string.format('%s["%s"]', text, utf8_func[i][s]); end;
text = string.format('%s = _G["utf8_function_create"];', text);
utf8_func[i][1000] = _G[utf8_func[i][1]];
load(text)();
_G["utf8_function_create"] = nil;
end;
end;
end
}]=])
function utf8_function(...) --> utf8_function(table with function names, encoding of transmitted param, encoding of received param)
pcall(utf8().module, table.unpack(table.pack(...)))
_utf8 = load([=[ return { module = function(utf8_func, in_encoding, out_encoding); if _G["encoding"] == nil then; _G["encoding"] = require("encoding"); _G["encoding"]["default"] = "CP1251"; _G["u8"] = _G["encoding"]["UTF8"]; end; if _G["AnsiToUtf8"] == nil or _G["Utf8ToAnsi"] == nil then; _G["AnsiToUtf8"] = function(text); return _G["u8"](text); end; _G["Utf8ToAnsi"] = function(text); return _G["u8"]:decode(text); end; end; for i = 1, #utf8_func do; if _G[utf8_func[i][1]] ~= nil then; utf8_function_create = function(...); local pack = table.pack(...); for i = 1, pack.n do; if type(pack[i]) == "string" then; pack[i] = _G[in_encoding](pack[i]); end; end; local result = {utf8_func[i][1000](table.unpack(pack))}; for i = 1, #result do; if type(result[i]) == "string" then; result[i] = _G[out_encoding](result[i]); end; end; return table.unpack(result); end; local text = "_G"; for s = 1, #utf8_func[i] do; text = string.format('%s["%s"]', text, utf8_func[i][s]); end; text = string.format('%s = _G["utf8_function_create"];', text); utf8_func[i][1000] = _G[utf8_func[i][1]]; load(text)(); _G["utf8_function_create"] = nil; end; end; end }]=])
function utf8(...) --> utf8_function(table with function names, encoding of transmitted param, encoding of received param)
pcall(_utf8().module, table.unpack(table.pack(...)))
end
-- function utf8_function(utf8_func, in_encoding, out_encoding)
-- for i = 1, #utf8_func do
-- if _G[utf8_func[i][1]] ~= nil then
-- utf8_function_create = function(...)
-- local pack = table.pack(...)
-- for i = 1, pack.n do
-- if type(pack[i]) == "string" then
-- pack[i] = in_encoding(pack[i])
-- end
-- end
-- local result = {utf8_func[i][1000](table.unpack(pack))}
-- for i = 1, #result do
-- if type(result[i]) == "string" then
-- result[i] = out_encoding(result[i])
-- end
-- end
-- return table.unpack(result)
-- end
-- local text = "_G"
-- for s = 1, #utf8_func[i] do
-- text = string.format('%s["%s"]', text, utf8_func[i][s])
-- end
-- text = string.format('%s = _G["utf8_function_create"];', text)
-- utf8_func[i][1000] = _G[utf8_func[i][1]]
-- load(text)()
-- _G["utf8_function_create"] = nil
-- end
-- end
-- end
--- decode = Utf8ToAnsi / encode = AnsiToUtf8
-- function AnsiToUtf8(text)
-- return u8(text)
-- end
-- function Utf8ToAnsi(text) --> ANSI to UTF-8
-- return u8:decode(text)
-- end
utf8_function({
utf8({
{ "sampShowDialog" },
{ "sampSendChat" },
{ "sampAddChatMessage" },
@ -4683,7 +4415,7 @@ utf8_function({
{ "sampSet3dTextString" },
{ "sampCreate3dText" }
}, "Utf8ToAnsi", "AnsiToUtf8")
utf8_function({
utf8({
{ "sampGetDialogCaption" },
{ "sampHasDialogRespond" }
}, "AnsiToUtf8", "AnsiToUtf8")
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