script_name("easy-cruise") script_author("rubin") script_version("23.11.2024") inicfg = require "inicfg" dlstatus = require("moonloader").download_status vkeys = require "vkeys" encoding = require "encoding" encoding.default = "CP1251" u8 = encoding.UTF8 additional_key_start = { "VK_W", "VK_S" } cruise = false function main() repeat wait(0) until isSampAvailable() config.init() lua_thread.create(script_update.main) lua_thread.create(menu.loop) while true do wait(0) doCruise() end end function doCruise() if not config.data.status then return end if not isCharInAnyCar(PLAYER_PED) then return end local car = storeCarCharIsInNoSave(playerPed) if not isCharInAnyCar(playerPed) or not isCarEngineOn(car) then if cruise then cruise = false printStringNow('~R~cruise control', 1500) end return end if not sampIsChatInputActive() and not sampIsDialogActive() and not sampIsCursorActive() then if not cruise and select(1, check_press_key(additional_key_start)) and isKeyDown(vkeys[config.data.key]) then cruise = true printStringNow('~G~cruise control', 1500) repeat wait(100) until not isKeyDown(vkeys["VK_W"]) elseif cruise and not isKeyDown(vkeys["VK_LSHIFT"]) and select(1, check_press_key(additional_key_start)) then cruise = false printStringNow('~R~cruise control', 1500) end end if cruise then setGameKeyState(16, 255) end end function check_press_key(table) local result = false local result_key_text = "" for i = 1, #table do if isKeyDown(vkeys[table[i]]) then result = true result_key_text = table[i]:gsub("VK_", "") break end end return result, result_key_text end -->> MENU DIALOG menu = {} menu.dialog = {} menu.data = {} menu.ffixcar_log = {} menu.update = function() menu.dialog = { ["main"] = { settings = {title = "easy-cruise" ,style = 4 ,btn1 = "Выбрать" ,btn2 = "Закрыть" ,forward = "{ffffff}" ,backwards = "\n" ,score = false}, { { title = "Cruise\t"..(config.data.status and "вкл" or "выкл"), click = function(button, list, input , outs) if button ~= 1 then return end config.data.status = not config.data.status config.save(config.data) menu.show = { true, "main" } end }, { title = "Key\t"..config.data.key:gsub("VK_", ""), click = function(button, list, input , outs) if button ~= 1 then return end wait(100) local key = "" repeat wait(0) if not sampIsDialogActive() then sampShowDialog(222,"Смена активации","Нажмите на любую клавишу","Выбрать","Закрыть",0) end for k, v in pairs(vkeys) do if wasKeyPressed(v) and k ~= "VK_ESCAPE" and k ~= "VK_RETURN" then key = k end end until key ~= "" config.data.key = key config.save(config.data) menu.show = { true, "main" } end }, } } } end menu.show = { false, "main" } menu.loop = function() sampRegisterChatCommand('cruise', function(param) menu.show = { true, "main" } end) while true do wait(0) if menu.show[1] then menu.show[1] = false menu.update() if menu.dialog[menu.show[2]] ~= nil then wait(100) start_dialog(menu.dialog[menu.show[2]], menu.show[4]) end end end end -->> CONFIG config = {} config.data = {} config.default = { status = true, key = "VK_LSHIFT" } config.directory = string.format("%s\\moonloader\\config", getGameDirectory()) config.init = function() if not doesDirectoryExist("moonloader\\config") then createDirectory("moonloader\\config") end if not doesDirectoryExist(config.directory) then createDirectory(config.directory) end config.address = string.format("%s\\%s.json", config.directory, thisScript().name) if not doesFileExist(config.address) then config.save(config.default) end config.read() for k,v in pairs(config.default) do if config.data[k] == nil then config.data[k] = v end if type(v) == "table" then for kk,vv in pairs(v) do if config.data[k][kk] == nil then config.data[k][kk] = vv end if type(vv) ~= type(config.data[k][kk]) then config.data[k][kk] = vv end end end end config.save(config.data) end config.save = function(data) local file, error = io.open(config.address, "w") if file == nil then addChatMessage(error) end file:write(encodeJson(data)) file:flush() io.close(file) end config.read = function() local readJson = function() local file, error = io.open(config.address, "r") if file then config.data = decodeJson(file:read("*a")) io.close(file) if config.data == nil then addChatMessage("Ошибка чтения конфига! Сбрасываю конфиг!") config.save(config.default) end end end local result = pcall(readJson) if not result then addChatMessage("Ошибка чтения конфига! Сбрасываю конфиг!") config.save(config.default) end if config.data == nil then config.error = true addChatMessage("Ошибка чтения конфига! Пробую ещё раз прочесть") config.read() else if config.error then addChatMessage("Конфиг был успешно загружен!") config.error = false end end end function start_dialog(_menu, put) -- module by trefa & modify (put & list in []) function _dialog(_menu, id, outs, put) sampShowDialog(id, _menu.settings.title, tbl_split(_menu.settings.style, _menu, _menu.settings.forward ,_menu.settings.backwards ,_menu.settings.score), _menu.settings.btn1, (_menu.settings.btn2 ~= nil and _menu.settings.btn2 or _), _menu.settings.style) repeat wait(0) if put ~= nil and sampIsDialogActive() then sampSetCurrentDialogEditboxText(put) put = nil end local result, button, list, input = sampHasDialogRespond(id) if result then local out, outs = _menu[((_menu.settings.style == 0 or _menu.settings.style == 1 or _menu.settings.style == 3) and 1 or ((list + 1) > #_menu[1] and 2 or 1))][((_menu.settings.style == 0 or _menu.settings.style == 1 or _menu.settings.style == 3) and 1 or ((list + 1) > #_menu[1] and (list - #_menu[1]) + 1 or list + 1))].click(button, list, input, outs) if type(out) == "table" then return _dialog(out, id - 1, outs, put) elseif type(out) == "boolean" then if not out then return out end return _dialog(_menu, id, outs, put) end end until result or menu.show[1] end function tbl_split(style, tbl, forward ,backwards ,score) if style == 2 or style == 4 or style == 5 then text = (style == 5 and tbl[1].text.."\n" or "") for i, val in ipairs(tbl[1]) do text = text..""..forward..""..(score and "["..(i-1).."] " or "")..""..val.title..""..backwards end if tbl[2] ~= nil then for _, val in ipairs(tbl[2]) do text = text..""..forward..""..val.title..""..backwards end end return text end return tbl[1].text end return _dialog(_menu, 1337, outs, put) end -->> UPDATE MODULE function openURL(url, fpath) local text = "" local file_download = false local download_final = false if doesFileExist(fpath) then os.remove(fpath) end downloadUrlToFile(url, fpath, function(id, status, p1, p2) if status == dlstatus.STATUS_ENDDOWNLOADDATA then file_download = true end if status == dlstatus.STATUSEX_ENDDOWNLOAD then download_final = true end end ) repeat wait(1000) until download_final or file_download if file_download then local f = io.open(fpath, "r") if f then text = f:read("*a") io.close(f) end os.remove(fpath) end if (text:find("Not found") and not text:find('"Not found"')) or text == "" then text = "" addChatMessage("Не удалось скачать обновление по ссылке:") addChatMessage(url) end return text end function addChatMessage(text) local tag = string.format("{667dff}[%s]{FFFFFF} ", thisScript().name) sampAddChatMessage(tag..text, 0xFFFFFFFF) end script_update = { version_url = "http://git.deadpoo.net/rubin/easy-cruise/raw/branch/master/version", script_url = "http://git.deadpoo.net/rubin/easy-cruise/raw/branch/master/easy-cruise.lua", changelog_url = "http://git.deadpoo.net/rubin/easy-cruise/raw/branch/master/changelog", address_ini = string.format("rubin-mods-updates\\%s.ini", thisScript().name), main = function() if not doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then createDirectory("moonloader\\config\\rubin-mods-updates") end local ini = inicfg.load({ settings = { check_update = true, auto_update = true, server_version = "" } }, script_update.address_ini) ini.settings.version_url = script_update.version_url ini.settings.script_url = script_update.script_url ini.settings.changelog_url = script_update.changelog_url ini.settings.version = thisScript().version ini.settings.script_name = thisScript().name local command = (thisScript().name:gsub(" ", "").."-update"):lower() sampRegisterChatCommand(command, script_update.command) if ini.settings.check_update or ini.settings.auto_update then local fpath = os.tmpname() local result, text = pcall(openURL, script_update.version_url, fpath) if result then ini.settings.server_version = text if text ~= "" and text ~= thisScript().version then addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) ) if ini.settings.auto_update then addChatMessage( string.format("Автообновление скрипта включено. Процесс запущен!") ) script_update.command() else addChatMessage( string.format("Автообновление скрипта выключено. Обновить самому: /%s", command) ) end end end end inicfg.save(ini, script_update.address_ini) script_update.menu.init() end, command = function() lua_thread.create(function() local fpath = os.tmpname() local result, text = pcall(openURL, script_update.version_url, fpath) if result then if text ~= "" and text ~= thisScript().version then addChatMessage( string.format("Вышла новая версия '%s'. Текущая: '%s'", text, thisScript().version) ) local fpath = os.tmpname() local result, text = pcall(openURL, script_update.script_url, fpath) if result and text ~= "" and text:find(thisScript().name:gsub("%-", "%%-")) then local file, error = io.open(thisScript().path, "w") if file ~= nil then file:write(text) file:flush() io.close(file) addChatMessage("Обновление завершено, скрипт перезагружен!") wait(500) thisScript():reload() end end else addChatMessage("У Вас установлена последняя версия!") end end end) end, menu = { dialog = {}, ini = {}, init = function() if not sampIsChatCommandDefined("rubin-mods") then sampAddChatMessage("{667dff}[RUBIN MODS]{FFFFFF} Управление обновлениями скриптов: /rubin-mods", 0xFFFFFFFF) sampRegisterChatCommand("rubin-mods",script_update.menu.show) while true do wait(0) local result, button, list, input = sampHasDialogRespond(2160) if result and button == 1 then if script_update.menu.ini[list+1] ~= nil and script_update.menu.dialog[list+1] ~= nil then script_update.menu.dialog[list+1](script_update.menu.ini[list+1]) end end local result, button, list, input = sampHasDialogRespond(2162) if result then if button == 1 then if script_update.menu2.text[list+1] ~= nil and script_update.menu2.dialog[list+1] ~= nil then script_update.menu2.dialog[list+1]() end else script_update.menu.show() end end local result, button, list, input = sampHasDialogRespond(2161) if result then script_update.menu2.show(script_update.menu2.data) end end end end, show = function() script_update.menu.dialog = {} script_update.menu.ini = {} local text = "" if doesDirectoryExist("moonloader\\config\\rubin-mods-updates") then local FileHandle, FileName = findFirstFile("moonloader\\config\\rubin-mods-updates\\*") while FileName ~= nil do if FileName ~= nil and FileName ~= ".." and FileName ~= "." and FileName:find("%.ini") then local address = string.format("moonloader\\config\\rubin-mods-updates\\%s", FileName) if doesFileExist(address) then local ini = inicfg.load({}, address) script_update.menu.ini[#script_update.menu.ini+1] = address text = string.format("%s%s\n", text, string.format("%s\t%s%s", ini.settings.script_name, (ini.settings.version == ini.settings.server_version and "{59fc30}" or "{ff0000}"),ini.settings.version)) script_update.menu.dialog[#script_update.menu.dialog+1] = function(data) script_update.menu2.show(data) end end end FileName = findNextFile(FileHandle) end findClose(FileHandle) else text = "Не найдена директория:\t\n moonloader\\config\\rubin-mods-updates\t" end sampShowDialog(2160,"Обновление скриптов: Rubin Mods","Скрипт\tВерсия\n"..text,"Выбрать","Закрыть",5) end }, menu2 = { data = {}, text = {}, dialog = {}, show = function(data) script_update.menu2.data = data script_update.menu2.text = {} script_update.menu2.dialog = {} if doesFileExist(data) then local ini = inicfg.load({}, data) script_update.menu2.text[#script_update.menu2.text+1] = string.format("Автообновление %s", (ini.settings.auto_update and "{59fc30}ON" or "{ff0000}OFF")) script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() ini.settings.auto_update = not ini.settings.auto_update inicfg.save(ini, data) script_update.menu2.show(data) end if not ini.settings.auto_update then script_update.menu2.text[#script_update.menu2.text+1] = string.format("Проверять обновления %s", (ini.settings.check_update and "{59fc30}ON" or "{ff0000}OFF")) script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() ini.settings.check_update = not ini.settings.check_update inicfg.save(ini, data) script_update.menu2.show(data) end end script_update.menu2.text[#script_update.menu2.text+1] = string.format("Последние изменения") script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() script_update.changelog(ini.settings.changelog_url, ini.settings.script_name) end script_update.menu2.text[#script_update.menu2.text+1] = string.format("Удалить из списка") script_update.menu2.dialog[#script_update.menu2.dialog+1] = function() os.remove(data) script_update.menu.show() end local text = "" for i = 1, #script_update.menu2.text do text = text..script_update.menu2.text[i].."\n" end sampShowDialog(2162,"Настройки обновления для "..ini.settings.script_name,text,"Выбрать","Назад",2) end end }, changelog = function(url, name) local fpath = os.tmpname() local result, text = pcall(openURL, url, fpath) if result then sampShowDialog(2161,"Changelog - "..name,text,"Выбрать","Назад",4) end end } -->> SCRIPT UTF-8 -->> utf8(table path, incoming variables encoding, outcoming variables encoding) -->> table path example { "sampev", "onShowDialog" } -->> encoding options nil | AnsiToUtf8 | Utf8ToAnsi _utf8 = load([=[return function(utf8_func, in_encoding, out_encoding); if encoding == nil then; encoding = require("encoding"); encoding.default = "CP1251"; u8 = encoding.UTF8; end; if type(utf8_func) ~= "table" then; return false; end; if AnsiToUtf8 == nil or Utf8ToAnsi == nil then; AnsiToUtf8 = function(text); return u8(text); end; Utf8ToAnsi = function(text); return u8:decode(text); end; end; if _UTF8_FUNCTION_SAVE == nil then; _UTF8_FUNCTION_SAVE = {}; end; local change_var = "_G"; for s = 1, #utf8_func do; change_var = string.format('%s["%s"]', change_var, utf8_func[s]); end; if _UTF8_FUNCTION_SAVE[change_var] == nil then; _UTF8_FUNCTION = function(...); local pack = table.pack(...); readTable = function(t, enc); for k, v in next, t do; if type(v) == 'table' then; readTable(v, enc); else; if enc ~= nil and (enc == "AnsiToUtf8" or enc == "Utf8ToAnsi") then; if type(k) == "string" then; k = _G[enc](k); end; if type(v) == "string" then; t[k] = _G[enc](v); end; end; end; end; return t; end; return table.unpack(readTable({_UTF8_FUNCTION_SAVE[change_var](table.unpack(readTable(pack, in_encoding)))}, out_encoding)); end; local text = string.format("_UTF8_FUNCTION_SAVE['%s'] = %s; %s = _UTF8_FUNCTION;", change_var, change_var, change_var); load(text)(); _UTF8_FUNCTION = nil; end; return true; end]=]) function utf8(...) pcall(_utf8(), ...) end utf8({ "sampShowDialog" }, "Utf8ToAnsi") utf8({ "sampSendChat" }, "Utf8ToAnsi") utf8({ "sampAddChatMessage" }, "Utf8ToAnsi") utf8({ "print" }, "Utf8ToAnsi") utf8({ "sampHasDialogRespond" }, nil, "AnsiToUtf8")