script_name('cornHUD')
script_author("Serhiy_Rubin")
script_version("22/09/2019")
require 'lib.sampfuncs'
require 'lib.moonloader'
local sampev, inicfg = require 'lib.samp.events', require 'inicfg'
local render, antiflood = false, 0
local zerno, urojai, narko, priceZerno, priceUrojai, priceNarko, finfoCheck = 0, 0, 0, 0, 0, 0, 0
local coord = {
	['Farm 0'] = {x = -379.220367, y = -1425.855591, z = 25.862316 },
	['Farm 1'] = {x = -116.514381, y = 2.906076, z = 3.227722 },
	['Farm 2'] = {x = -1055.663330, y = -1203.198486, z = 129.136978 },
	['Farm 3'] = {x = -0.693013, y = 74.493423, z = 3.231136 },
	['Farm 4'] = {x = 1912.754150, y = 176.559540, z = 37.375542 },
	['Narko'] = {x = 2182.483887, y = -1657.505615, z = 15.201279 },
	['Zerno'] = {x = 2206.272949, y = -2245.668457, z = 13.661810 },
	['Urojai'] = {x = 1622.458374, y = 2327.077881, z = 10.934480 }
}

function main()
	if not isSampLoaded() or not isSampfuncsLoaded() then return end
	while not isSampAvailable() do wait(0) end
	repeat 
		wait(100)
		local res, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
		nickname = sampGetPlayerNickname(id)
		if res then score = sampGetPlayerScore(id) end
	until score > 0
	local magicChar = { ":", "|" }
	local hostName = sampGetCurrentServerName()
	for i = 1, #magicChar do hostName = hostName:gsub(magicChar[i], '') end
	if string.find(hostName, "Legacy") then serverName = "Legacy" end
	if string.find(hostName, "Reborn") then serverName = "Reborn" end
	if string.find(hostName, "Revolution") then serverName = "Revolution" end
	if hostName == "Samp-Rp.Ru  Server 02  Client 0.3.7" then serverName = "Two" end
	if serverName == nil then thisScript():unload() end
	iniName = string.format("cornHUD-%s", serverName)
	ini = inicfg.load({ 
		['Farm 0'] = {
			corn = 0,
			cornPrice = 0,
			cornuct = 0,
			cornuctPrice = 0,
			cornName = '',
			bank = 0
		},
		['Farm 1'] = {
			corn = 0,
			cornPrice = 0,
			cornuct = 0,
			cornuctPrice = 0,
			cornName = '',
			bank = 0
		},
		['Farm 2'] = {
			corn = 0,
			cornPrice = 0,
			cornuct = 0,
			cornuctPrice = 0,
			cornName = '',
			bank = 0
		},
		['Farm 3'] = {
			corn = 0,
			cornPrice = 0,
			cornuct = 0,
			cornuctPrice = 0,
			cornName = '',
			bank = 0
		},
		['Farm 4'] = {
			corn = 0,
			cornPrice = 0,
			cornuct = 0,
			cornuctPrice = 0,
			cornName = '',
			bank = 0
		},
		price = {
			zerno = 0,
			urojai = 0,
			narko = 0
		},
		Render = {
			FontName='Segoe UI',
			FontSize=10,
			FontFlag=15,
			Color1='2f72f7',
			Color2='FFFFFF'
		},
		Settings = {
			Key1='VK_RBUTTON',
			Key2='VK_C',
			X=0,
			Y=0
		},
	}, iniName)
	inicfg.save(ini, iniName)
	sampfuncsLog(' {FFFFFF}corn-hud by Serhiy_Rubin loaded. CMD: /corn | /corn hud. | Key combo: '..ini.Settings.Key1:gsub("VK_", '')..' + '..ini.Settings.Key2:gsub("VK_", ''))
	font = renderCreateFont(ini.Render.FontName, ini.Render.FontSize, ini.Render.FontFlag)
	sampRegisterChatCommand('corn', function(param)
		if render and param:lower():find('pos') then
			SetPos()
		else
			render = not render
		end
	end)
	while true do
		wait(0)
		points = ''
		for k,v in pairs(coord) do 
			local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed)))
			if dist <= 30 then
				points = k
			end
		end
		if finfoCheck == 1 then
			if points:find('Farm') then
				if math.ceil(os.clock() * 1000 - antiflood) > 999 then
					finfoCheck = 2
					sampSendChat('/finfo')
				end
			else
				finfoCheck = 0
			end
		end
		if render then
			renderText = {
				[1] = '{00D900}���� ������� �����: '..ini.price.zerno..'$',
				[2] = '{00D900}���� ������� ������: '..ini.price.urojai..'$',
				[3] = '{00D900} ',
				[4] = string.format('{00D900}����� �0 | ������: %d$ | �����: %d [%d$] | %s: %d [%d$]', ini['Farm 0'].bank,  ini['Farm 0'].corn, ini['Farm 0'].cornPrice, ini['Farm 0'].cornName, ini['Farm 0'].cornuct, ini['Farm 0'].cornuctPrice),
				[5] = string.format('{00D900}����� �1 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 1'].bank,  ini['Farm 1'].corn, ini['Farm 1'].cornPrice, ini['Farm 1'].cornName, ini['Farm 1'].cornuct, ini['Farm 1'].cornuctPrice),
				[6] = string.format('{00D900}����� �2 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 2'].bank,  ini['Farm 2'].corn, ini['Farm 2'].cornPrice, ini['Farm 2'].cornName, ini['Farm 2'].cornuct, ini['Farm 2'].cornuctPrice),
				[7] = string.format('{00D900}����� �3 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 3'].bank,  ini['Farm 3'].corn, ini['Farm 3'].cornPrice, ini['Farm 3'].cornName, ini['Farm 3'].cornuct, ini['Farm 3'].cornuctPrice),
				[8] = string.format('{00D900}����� �4 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 4'].bank, ini['Farm 4'].corn, ini['Farm 4'].cornPrice, ini['Farm 4'].cornName, ini['Farm 4'].cornuct, ini['Farm 4'].cornuctPrice),
			}
			local X, Y = ini.Settings.X, ini.Settings.Y
			for i = 1, #renderText do
				renderFontDrawText(font, renderText[i], X, Y, -1)
				if i ~= 3 then
					Y = Y + (renderGetFontDrawHeight(font) - (renderGetFontDrawHeight(font) / 5))
				else
					Y = Y + (renderGetFontDrawHeight(font) / 5)
				end
			end
		end
		if isKeyDown(VK_RBUTTON) and (isCharInModel(PLAYER_PED, 440) or isKeyDown(VK_C)) then
			sampSetCursorMode(3)
			mouse = 1
			local posX, posY = getScreenResolution()
			local plus = (renderGetFontDrawHeight(font) + (renderGetFontDrawHeight(font) / 10))
			posX = posX / 2
			posY = ((posY / 2.2) - (renderGetFontDrawHeight(font) * 3))
			renderText = {
				[1] = (render and 'Corn-HUD: ON' or 'Corn-HUD: OFF'),
				[2] = '���������',
				[3] = '����������',
				[4] = '���������� � �����',
			}
			for i = 1, #renderText do
				renderFontDrawText(font, renderText[i], posX - (renderGetFontDrawTextLength(font, renderText[i]) / 2), posY,  0xFF00D900)
				local textLenght = renderGetFontDrawTextLength(font, renderText[i])
				local textHeight = renderGetFontDrawHeight(font)
				local curX, curY = getCursorPos()
				if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then
				    renderFontDrawText(font, renderText[i], posX - (renderGetFontDrawTextLength(font, renderText[i]) / 2), posY, -1)
				    if isKeyJustPressed(1) then
				    	if i == 1 then
				      		render = not render
				      	end
				      	if i == 2 then 
				      		if points ~= '' then 
				      			if points:find('Farm') then
				      				local warecorn = (ini[points].cornName == '���������' and urojai or narko )
				      				local corn = ( (1000 - warecorn) < tonumber(ini[points].cornuct) and (1000 - warecorn) or tonumber(ini[points].cornuct) )
				      				sampAddChatMessage(corn, -1 )
				      				sampSendChat('/cornmenu 2 '..corn)	
				      				finfoCheck = 1
				      			end
				      			if points:find('Zerno') then
				      				sampSendChat('/cornmenu 0 '..(1000 - zerno))
				      			end
				      		end
				      	end
				      	if i == 3 then 
				      		if points ~= '' then 
				      			if points:find('Farm') then
				      				sampSendChat('/cornmenu 1 '..zerno)	
				      				finfoCheck = 1	
				      			end
				      			if points:find('Narko') then
				      				sampSendChat('/cornmenu 3 '..narko)	
				      			end
				      			if points:find('Urojai') then
				      				sampSendChat('/cornmenu 3 '..urojai)	
				      			end
				      		end
				      	end
				      	if i == 4 then 
				      		sampSendChat('/finfo')
				      	end
				    end
				end
				posY = posY + plus
			end
		else
			if mouse ~= nil and mouse == 1 then
				sampSetCursorMode(0)
				mouse = nil	
			end
		end
	end
end

function sampev.onServerMessage(color, message)
	if message:find(' �����: (%d+) / 1000') then
		zerno = message:match(' �����: (%d+) / 1000')
	end
	if message:find(' ������: (%d+) / 1000') then
		urojai = message:match(' ������: (%d+) / 1000')
	end
	if message:find(' ���������: (%d+) / 1000') then
		narko = message:match(' ���������: (%d+) / 1000')
	end
end

function sampev.onCreate3DText(id, color, position, distance, testLOS, attachedPlayerId, attachedVehicleId, text)
	if text:find('{FF8000}��������� ����������.*��������� ���������� (%d+) ����') then
		ini.price.narko = text:match('{FF8000}��������� ����������.*��������� ���������� (%d+) ����')
		inicfg.save(ini, iniName)
	end
	if text:find('{FF8000}�������� �����.*��������� ����� (%d+) ����.+') then
		ini.price.zerno = text:match('{FF8000}�������� �����.*��������� ����� (%d+) ����.+')
		inicfg.save(ini, iniName)
	end
	if text:find('{FF8000}��������� ������.*��������� ������ (%d+) ����') then
		ini.price.urojai = text:match('{FF8000}��������� ������.*��������� ������ (%d+) ����')
		inicfg.save(ini, iniName)
	end
end

function sampev.onShowDialog(dialogId, style, title, button1, button2, text)
	if text:find(".FBDD7E.������ �����:.FFFFFF.\t\t\t(%d+).+FBDD7E.������ � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.������ �� ����:{FFFFFF}\t\t\t(%d+) / %d+.+FBDD7E.��������� � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.���� �� ������:.FFFFFF.\t\t\t(%d+).+FBDD7E.���� �� ���������:.FFFFFF.\t\t\t(%d+)") then
		local S0 = CheckCoord()
		if S0 ~= '' then
			ini[S0].bank, ini[S0].corn, ini[S0].cornuct, ini[S0].cornPrice, ini[S0].cornuctPrice = text:match(".FBDD7E.������ �����:.FFFFFF.\t\t\t(%d+).+FBDD7E.������ � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.������ �� ����:{FFFFFF}\t\t\t%d+ / %d+.+FBDD7E.��������� � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.���� �� ������:.FFFFFF.\t\t\t(%d+).+FBDD7E.���� �� ���������:.FFFFFF.\t\t\t(%d+)")
			inicfg.save(ini, iniName)
			if finfoCheck ~= 0 then
				finfoCheck = 0
				return false
			end
		end
	end
	if text:find('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}������: {0289CC}%d+ ����') then
		zerno = zerno + tonumber(text:match('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}������: {0289CC}%d+ ����'))
	end
	if text:find('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}��������� � ��: {0289CC}%d+ ����') then
		zerno = zerno - tonumber(text:match('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}��������� � ��: {0289CC}%d+ ����'))
	end
	if text:find('{FFFFFF}������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then
		urojai = urojai + tonumber(text:match('{FFFFFF}������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����'))
	end
	if text:find('������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then
		urojai = urojai - tonumber(text:match('������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����'))
	end
	if text:find('{FFFFFF}���������� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then
		narko = narko + tonumber(text:match('{FFFFFF}���������� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����'))
	end
	if text:find('���������� �������: {0289CC}(%d+)') then
		narko = narko - tonumber(text:match('���������� �������: {0289CC}(%d+)'))
	end
end

function sampev.onSendChat(message) antiflood = os.clock() * 1000 end
function sampev.onSendCommand(cmd) antiflood = os.clock() * 1000 end

function CheckCoord()
	for k,v in pairs(coord) do 
		local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed)))
		if dist <= 30 then
			return k
		end
	end
	return ''
end

function SetPos()
	lua_thread.create(function()
		wait(100)
		repeat 
			wait(0)
			pos = true
			sampSetCursorMode(3)
			local X, Y = getCursorPos()
			ini.Settings.X = X
			ini.Settings.Y = Y
			inicfg.save(ini, iniName)	
		until isKeyJustPressed(1)
		sampSetCursorMode(0)
		wait(100)
		pos = false
	end)
end