script_name('cornHUD') script_author("Serhiy_Rubin") script_version("22/09/2019") require 'lib.sampfuncs' require 'lib.moonloader' local sampev, inicfg = require 'lib.samp.events', require 'inicfg' local render, antiflood = false, 0 local zerno, urojai, narko, priceZerno, priceUrojai, priceNarko, finfoCheck = 0, 0, 0, 0, 0, 0, 0 local coord = { ['Farm 0'] = {x = -379.220367, y = -1425.855591, z = 25.862316 }, ['Farm 1'] = {x = -116.514381, y = 2.906076, z = 3.227722 }, ['Farm 2'] = {x = -1055.663330, y = -1203.198486, z = 129.136978 }, ['Farm 3'] = {x = -0.693013, y = 74.493423, z = 3.231136 }, ['Farm 4'] = {x = 1912.754150, y = 176.559540, z = 37.375542 }, ['Narko'] = {x = 2182.483887, y = -1657.505615, z = 15.201279 }, ['Zerno'] = {x = 2206.272949, y = -2245.668457, z = 13.661810 }, ['Urojai'] = {x = 1622.458374, y = 2327.077881, z = 10.934480 } } function main() if not isSampLoaded() or not isSampfuncsLoaded() then return end while not isSampAvailable() do wait(0) end repeat wait(100) local res, id = sampGetPlayerIdByCharHandle(PLAYER_PED) nickname = sampGetPlayerNickname(id) if res then score = sampGetPlayerScore(id) end until score > 0 local magicChar = { ":", "|" } local hostName = sampGetCurrentServerName() for i = 1, #magicChar do hostName = hostName:gsub(magicChar[i], '') end if string.find(hostName, "Legacy") then serverName = "Legacy" end if string.find(hostName, "Reborn") then serverName = "Reborn" end if string.find(hostName, "Revolution") then serverName = "Revolution" end if hostName == "Samp-Rp.Ru Server 02 Client 0.3.7" then serverName = "Two" end if serverName == nil then thisScript():unload() end iniName = string.format("cornHUD-%s", serverName) ini = inicfg.load({ ['Farm 0'] = { corn = 0, cornPrice = 0, cornuct = 0, cornuctPrice = 0, cornName = '', bank = 0 }, ['Farm 1'] = { corn = 0, cornPrice = 0, cornuct = 0, cornuctPrice = 0, cornName = '', bank = 0 }, ['Farm 2'] = { corn = 0, cornPrice = 0, cornuct = 0, cornuctPrice = 0, cornName = '', bank = 0 }, ['Farm 3'] = { corn = 0, cornPrice = 0, cornuct = 0, cornuctPrice = 0, cornName = '', bank = 0 }, ['Farm 4'] = { corn = 0, cornPrice = 0, cornuct = 0, cornuctPrice = 0, cornName = '', bank = 0 }, price = { zerno = 0, urojai = 0, narko = 0 }, Render = { FontName='Segoe UI', FontSize=10, FontFlag=15, Color1='2f72f7', Color2='FFFFFF' }, Settings = { Key1='VK_RBUTTON', Key2='VK_C', X=0, Y=0 }, }, iniName) inicfg.save(ini, iniName) sampfuncsLog(' {FFFFFF}corn-hud by Serhiy_Rubin loaded. CMD: /corn | /corn hud. | Key combo: '..ini.Settings.Key1:gsub("VK_", '')..' + '..ini.Settings.Key2:gsub("VK_", '')) font = renderCreateFont(ini.Render.FontName, ini.Render.FontSize, ini.Render.FontFlag) sampRegisterChatCommand('corn', function(param) if render and param:lower():find('pos') then SetPos() else render = not render end end) while true do wait(0) points = '' for k,v in pairs(coord) do local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed))) if dist <= 30 then points = k end end if finfoCheck == 1 then if points:find('Farm') then if math.ceil(os.clock() * 1000 - antiflood) > 999 then finfoCheck = 2 sampSendChat('/finfo') end else finfoCheck = 0 end end if render then renderText = { [1] = '{00D900}���� ������� �����: '..ini.price.zerno..'$', [2] = '{00D900}���� ������� ������: '..ini.price.urojai..'$', [3] = '{00D900} ', [4] = string.format('{00D900}����� �0 | ������: %d$ | �����: %d [%d$] | %s: %d [%d$]', ini['Farm 0'].bank, ini['Farm 0'].corn, ini['Farm 0'].cornPrice, ini['Farm 0'].cornName, ini['Farm 0'].cornuct, ini['Farm 0'].cornuctPrice), [5] = string.format('{00D900}����� �1 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 1'].bank, ini['Farm 1'].corn, ini['Farm 1'].cornPrice, ini['Farm 1'].cornName, ini['Farm 1'].cornuct, ini['Farm 1'].cornuctPrice), [6] = string.format('{00D900}����� �2 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 2'].bank, ini['Farm 2'].corn, ini['Farm 2'].cornPrice, ini['Farm 2'].cornName, ini['Farm 2'].cornuct, ini['Farm 2'].cornuctPrice), [7] = string.format('{00D900}����� �3 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 3'].bank, ini['Farm 3'].corn, ini['Farm 3'].cornPrice, ini['Farm 3'].cornName, ini['Farm 3'].cornuct, ini['Farm 3'].cornuctPrice), [8] = string.format('{00D900}����� �4 | ������: %d$ | �����: %s [%s$] | %s: %s [%s$]', ini['Farm 4'].bank, ini['Farm 4'].corn, ini['Farm 4'].cornPrice, ini['Farm 4'].cornName, ini['Farm 4'].cornuct, ini['Farm 4'].cornuctPrice), } local X, Y = ini.Settings.X, ini.Settings.Y for i = 1, #renderText do renderFontDrawText(font, renderText[i], X, Y, -1) if i ~= 3 then Y = Y + (renderGetFontDrawHeight(font) - (renderGetFontDrawHeight(font) / 5)) else Y = Y + (renderGetFontDrawHeight(font) / 5) end end end if isKeyDown(VK_RBUTTON) and (isCharInModel(PLAYER_PED, 440) or isKeyDown(VK_C)) then sampSetCursorMode(3) mouse = 1 local posX, posY = getScreenResolution() local plus = (renderGetFontDrawHeight(font) + (renderGetFontDrawHeight(font) / 10)) posX = posX / 2 posY = ((posY / 2.2) - (renderGetFontDrawHeight(font) * 3)) renderText = { [1] = (render and 'Corn-HUD: ON' or 'Corn-HUD: OFF'), [2] = '���������', [3] = '����������', [4] = '���������� � �����', } for i = 1, #renderText do renderFontDrawText(font, renderText[i], posX - (renderGetFontDrawTextLength(font, renderText[i]) / 2), posY, 0xFF00D900) local textLenght = renderGetFontDrawTextLength(font, renderText[i]) local textHeight = renderGetFontDrawHeight(font) local curX, curY = getCursorPos() if curX >= posX and curX <= posX + textLenght and curY >= posY and curY <= posY + textHeight then renderFontDrawText(font, renderText[i], posX - (renderGetFontDrawTextLength(font, renderText[i]) / 2), posY, -1) if isKeyJustPressed(1) then if i == 1 then render = not render end if i == 2 then if points ~= '' then if points:find('Farm') then local warecorn = (ini[points].cornName == '���������' and urojai or narko ) local corn = ( (1000 - warecorn) < tonumber(ini[points].cornuct) and (1000 - warecorn) or tonumber(ini[points].cornuct) ) sampAddChatMessage(corn, -1 ) sampSendChat('/cornmenu 2 '..corn) finfoCheck = 1 end if points:find('Zerno') then sampSendChat('/cornmenu 0 '..(1000 - zerno)) end end end if i == 3 then if points ~= '' then if points:find('Farm') then sampSendChat('/cornmenu 1 '..zerno) finfoCheck = 1 end if points:find('Narko') then sampSendChat('/cornmenu 3 '..narko) end if points:find('Urojai') then sampSendChat('/cornmenu 3 '..urojai) end end end if i == 4 then sampSendChat('/finfo') end end end posY = posY + plus end else if mouse ~= nil and mouse == 1 then sampSetCursorMode(0) mouse = nil end end end end function sampev.onServerMessage(color, message) if message:find(' �����: (%d+) / 1000') then zerno = message:match(' �����: (%d+) / 1000') end if message:find(' ������: (%d+) / 1000') then urojai = message:match(' ������: (%d+) / 1000') end if message:find(' ���������: (%d+) / 1000') then narko = message:match(' ���������: (%d+) / 1000') end end function sampev.onCreate3DText(id, color, position, distance, testLOS, attachedPlayerId, attachedVehicleId, text) if text:find('{FF8000}��������� ����������.*��������� ���������� (%d+) ����') then ini.price.narko = text:match('{FF8000}��������� ����������.*��������� ���������� (%d+) ����') inicfg.save(ini, iniName) end if text:find('{FF8000}�������� �����.*��������� ����� (%d+) ����.+') then ini.price.zerno = text:match('{FF8000}�������� �����.*��������� ����� (%d+) ����.+') inicfg.save(ini, iniName) end if text:find('{FF8000}��������� ������.*��������� ������ (%d+) ����') then ini.price.urojai = text:match('{FF8000}��������� ������.*��������� ������ (%d+) ����') inicfg.save(ini, iniName) end end function sampev.onShowDialog(dialogId, style, title, button1, button2, text) if text:find(".FBDD7E.������ �����:.FFFFFF.\t\t\t(%d+).+FBDD7E.������ � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.������ �� ����:{FFFFFF}\t\t\t(%d+) / %d+.+FBDD7E.��������� � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.���� �� ������:.FFFFFF.\t\t\t(%d+).+FBDD7E.���� �� ���������:.FFFFFF.\t\t\t(%d+)") then local S0 = CheckCoord() if S0 ~= '' then ini[S0].bank, ini[S0].corn, ini[S0].cornuct, ini[S0].cornPrice, ini[S0].cornuctPrice = text:match(".FBDD7E.������ �����:.FFFFFF.\t\t\t(%d+).+FBDD7E.������ � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.������ �� ����:{FFFFFF}\t\t\t%d+ / %d+.+FBDD7E.��������� � ������:.FFFFFF.\t\t\t(%d+) / %d+.+FBDD7E.���� �� ������:.FFFFFF.\t\t\t(%d+).+FBDD7E.���� �� ���������:.FFFFFF.\t\t\t(%d+)") inicfg.save(ini, iniName) if finfoCheck ~= 0 then finfoCheck = 0 return false end end end if text:find('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}������: {0289CC}%d+ ����') then zerno = zerno + tonumber(text:match('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}������: {0289CC}%d+ ����')) end if text:find('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}��������� � ��: {0289CC}%d+ ����') then zerno = zerno - tonumber(text:match('{FFFFFF}����� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����.*{FFFFFF}��������� � ��: {0289CC}%d+ ����')) end if text:find('{FFFFFF}������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then urojai = urojai + tonumber(text:match('{FFFFFF}������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����')) end if text:find('������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then urojai = urojai - tonumber(text:match('������ �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����')) end if text:find('{FFFFFF}���������� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����') then narko = narko + tonumber(text:match('{FFFFFF}���������� �������: {0289CC}(%d+).*{FFFFFF}����: {0289CC}%d+ ����')) end if text:find('���������� �������: {0289CC}(%d+)') then narko = narko - tonumber(text:match('���������� �������: {0289CC}(%d+)')) end end function sampev.onSendChat(message) antiflood = os.clock() * 1000 end function sampev.onSendCommand(cmd) antiflood = os.clock() * 1000 end function CheckCoord() for k,v in pairs(coord) do local dist = math.floor(getDistanceBetweenCoords3d(v.x, v.y, v.z, getCharCoordinates(playerPed))) if dist <= 30 then return k end end return '' end function SetPos() lua_thread.create(function() wait(100) repeat wait(0) pos = true sampSetCursorMode(3) local X, Y = getCursorPos() ini.Settings.X = X ini.Settings.Y = Y inicfg.save(ini, iniName) until isKeyJustPressed(1) sampSetCursorMode(0) wait(100) pos = false end) end